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Lame, now with less a's

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Creator: chuiu
Time: Oct 11 2008, 2:04 am

Post #81     BeDazed Oct 19 2008, 3:16 am

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I suppose that if you run out of units, you could just edit an entirely different one to be how you need it, but unless you can use more than one variation of the same unit in one map and the editor can change almost everything possible (i.e. can change an overlord into a ghost), more units will always be helpful to the mapper.
... more and less doesnt mean shit to unlimited.

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Post #82     FatalException Oct 19 2008, 7:59 am

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I suppose that if you run out of units, you could just edit an entirely different one to be how you need it, but unless you can use more than one variation of the same unit in one map and the editor can change almost everything possible (i.e. can change an overlord into a ghost), more units will always be helpful to the mapper.
... more and less doesnt mean shit to unlimited.
But what I'm saying is what if it's not truly unlimited?

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Post #83     BeDazed Oct 19 2008, 10:26 am

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But what I'm saying is what if it's not truly unlimited?
Well there could be a limit to how many extra type of units could be put in a map, but all in all- you could just make a whole bunch of them as long as your HDD is capable, and use them in many fucking different maps. FOR EXAMPLE, DotA on WC3 already has so many custom characters (and spells for that matter)... Blizzard already promised that SC2 will have everything WC3 and SC has and more.

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Post #84     [Vi3t-X]:] Oct 19 2008, 2:33 pm

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It still runs on the same engine - regardless.

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Post #85     KrayZee Oct 19 2008, 6:59 pm

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It still runs on the same engine - regardless.
No it doesn't. It's on its own engine.

I asked my brother "What is it like coming out from the same vagina as me?" and had an awesome response.

File: Portal Concept
http://www.youtube.com/watch?v=rCC19Kxvq2Y
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Post #86     chuiu Oct 19 2008, 7:17 pm

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Yeah the reason SC2 is taking so long (it was started after TFT) is because they started a new engine for it.

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