Staredit Network > Forums > Null > Topic: hi again...
hi again...
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Aug 28 2007, 8:53 pm
By: reverb102  

Aug 28 2007, 8:53 pm reverb102 Post #1



[FONT=Arial][/COLOR][SIZE=14][COLOR=#86EE59]i have returned... now on SEN!



None.

Aug 28 2007, 8:58 pm ToA Post #2

Que Sera, Sera.

Who are you?

:mudkip:




Aug 28 2007, 9:10 pm reverb102 Post #3



let me introduce my self i am reverb102 im one of the members of warboards,maplantis deviantart and other starcraft and modding sites...
if you dont know me yet check out these custom buildings!
made by me of course...




Post has been edited 1 time(s), last time on Aug 28 2007, 9:11 pm by reverb102.



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Aug 28 2007, 9:18 pm Xx.Doom.xX Post #4



Cool buildings.



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[12:13 pm]
Zycorax -- :wob:
[10:01 am]
KrayZee -- :wob:
[05:13 am]
jjf28 -- :wob:
[03:19 am]
MTiger156 -- :wob:
[02:07 am]
Bar Refaeli -- :wob:
[12:35 am]
jjf28 -- but ya that's just getting rid of splash rather than changing to to enemies only
[12:34 am]
jjf28 -- MTiger156
MTiger156 shouted: jjf28 would be the same as setting splash radius to 0, or setting damage type to Normal
normal damage is not the same as explosive damage
[12:12 am]
MTiger156 -- jjf28
jjf28 shouted: you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
would be the same as setting splash radius to 0, or setting damage type to Normal
[07:08 pm]
jjf28 -- you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
[05:19 pm]
RdeRenato -- I thought the same, class damage, change things to "splash (enemy)" so as not to kill myself. Just my question appeared when I saw UMS without an ally splash, I have not seen post or anything about it
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