Staredit Network > Forums > SC1 Map Showcase > Topic: Cat and Mouse Desert New
Cat and Mouse Desert New
Sep 27 2008, 9:04 pm
By: WindowsXPTurion  

Sep 27 2008, 9:04 pm WindowsXPTurion Post #1



Hello StarEdit Community, I am in need for some beta testers
for my new Cat and Mouse Desert game. Maybe even feedback
on what I should add. Everyone who helps will get credit. (The
only problem with this is my wireless internet wont let me host,
so I need someone to host it for me when we test).

Attachments:
Can_and_Mouse_DesertFieldv1.scx
Hits: 11 Size: 56.13kb

Post has been edited 1 time(s), last time on Sep 28 2008, 7:55 pm by WindowsXPTurion.



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Sep 27 2008, 10:23 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

Needs more deco and it's not a good idea to stack 60+ minerals at every base. That will give mice too fast of an income, making it super rigged.




Sep 27 2008, 10:51 pm WindowsXPTurion Post #3



deco??????? elaborate please.



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Sep 27 2008, 11:51 pm Morphling Post #4



Deco means decoration. Duh. ^^



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Sep 28 2008, 12:48 pm Dem0n Post #5

ᕕ( ᐛ )ᕗ

Also, I think there are too many mouse holes. The cat runs into a mouse hole, then takes an alternative route to get past it, and then runs into another pair of mouse holes. I'd suggest only having mouse holes at certain bases, and not in the pathways.




Sep 28 2008, 3:32 pm Vi3t-X Post #6



Not to mention that only few units can actually go into the 1 tile "traps". With mice having dropships, well thats just gay.



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Sep 28 2008, 5:36 pm Craftstar2 Post #7



Dude theres way too many minerals. CCMU will probably occur.



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Sep 28 2008, 7:40 pm WindowsXPTurion Post #8



I will edit the game and re post but keep commenting please.


(First Post Has Been Edited)

Post has been edited 1 time(s), last time on Sep 28 2008, 7:55 pm by WindowsXPTurion.



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Sep 28 2008, 8:23 pm Vi3t-X Post #9



Just a few pointers:

- Avoid stacking minerals, if anything, you should only stack minerals for Cats.
- Avoid long, long mazes, if this is a must, make it 2x2 tiles.
- Insert a unit called "Vi3t-X" and make it a floor trap.
- With such a large map size, Cats cannot reach all the mice in a well timed manner, either raise the killing power of the cats, or raise the price of mice units. Namely the dropship and the scv.
- When making traps, make sure some traps will infact, hinder the mice, and not just the cats.
- Anti-MapHax
- Perhaps you could make barriers with the minerals, so it would both help AND hinder the mice.

Random suggestions. Woowee.



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Sep 28 2008, 8:29 pm Dem0n Post #10

ᕕ( ᐛ )ᕗ

vi3t-x, what sprite do you use for anti map hack? whenever i look at maps that have it and place the same sprite in my map, it just turns into a unit in-game. =\




Sep 28 2008, 9:18 pm InsolubleFluff Post #11



The first Desert was perfectly balanced, if you can re-create that with a new maze, perfect, anything added or subtracted from one side makes it unbalanced, I managed to win every game as either mouse or as cat, so I know for a fact it was balanced for both.



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Oct 3 2008, 8:53 pm Arvendragon Post #12



Demonslayer, check Temple Siege v1.2. The maphack works. (lol i was hacking once)
Just copy and paste.

There should be stacked minerals closer to the start - more risk, more money. And cats should be able to buy really good units/



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Oct 11 2008, 4:53 am Ryan Post #13



Could those of us who aren't capable of playing StarCraft at the moment be provided with some screenshots? Thank you.



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Oct 11 2008, 9:43 am Devourer Post #14

Hello

Quote from name:Dem0nS1ayer
Needs more deco
exactly^^
maybe you should make "vision-block-terrain" at the bottun, so the cat workers cant see the terrain above [maybe see the mouse then, unfair, "chat"]
"vision-block-terrain" = higher elivation terrain
rest is pretty good made

(edit)
between... those "zick-zack" ways are unfair
because cats can't walk though vertical 1x1 squares.... boring^^

(edit)
between.. i looked up the locations...
at the start location [middle] there is on the upper left square a loaction named "secret"
i did not found any trigger about it... so what is it for? :D

Post has been edited 2 time(s), last time on Oct 11 2008, 9:59 am by DeVouReR.



Please report errors in the Staredit.Network forum.

Oct 11 2008, 1:46 pm Vi3t-X Post #15



Quote from Ryan
Could those of us who aren't capable of playing StarCraft at the moment be provided with some screenshots? Thank you.
NEVER! :bleh:

For a Desert, mazes are unrealistic. Perhaps one day, someone (or me) will make a REALISTIC environment for Desert. Then again, the only cats would be lions...



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Oct 24 2008, 8:44 am ETEFT(U) Post #16



Quote from name:Dem0nS1ayer
Also, I think there are too many mouse holes. The cat runs into a mouse hole, then takes an alternative route to get past it, and then runs into another pair of mouse holes. I'd suggest only having mouse holes at certain bases, and not in the pathways.
May be too many mouse holes, buttttt.... I think there are to many Cat VS. Mouse games. LOL sorry for the negative feedback, nothing towards you creator.



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Oct 28 2008, 10:43 pm Zhuinden Post #17



Long ago I had a Cat and Mice Desert Maze map that was rigged for both sides so much that it was equal... But, no one has it anymore. It was like 2.5.3.5 or something like that as a Version Number. It was a while ago, and I lost that map...



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[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
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