Z reference:
Quote
Ok so, experimental map time.
Now I know the first thing that probably hits is the unbuildable ground and the tightness that you would think promises T winrar. I however, disagree. Due to the 815 ramps, T needs a dropship to get tanks out of his main OR he has to sacrifice an expo to a factor+machine shop, and thats only one factory, and in most areas, the tanks are trapped and contained to that area.
My idea for this map was to create a map where you had the choice of using light units for a ground assault, or treating it like an air map, hence it being labeled Hybrid.
At the moment, I think its a bit too experimental for me to make any more balance comments/changes, so I turn it over to you BWMN.
All min blocks are 16.
Watcha think guys?
Now I know the first thing that probably hits is the unbuildable ground and the tightness that you would think promises T winrar. I however, disagree. Due to the 815 ramps, T needs a dropship to get tanks out of his main OR he has to sacrifice an expo to a factor+machine shop, and thats only one factory, and in most areas, the tanks are trapped and contained to that area.
My idea for this map was to create a map where you had the choice of using light units for a ground assault, or treating it like an air map, hence it being labeled Hybrid.
At the moment, I think its a bit too experimental for me to make any more balance comments/changes, so I turn it over to you BWMN.
All min blocks are 16.
Watcha think guys?
Download: http://www.panschk.de/mappage/comments.php?mapid=3251
Post has been edited 1 time(s), last time on Sep 27 2008, 11:27 am by Excalibur.
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