I'm curious: what language do you use to make firegraft plugins?
None.
PyMS and ProTRG developer
One that can make dll's, like C++
One thing to mention - any other language than c++ would require porting the header information for the plugin, when I ever get around to finalizing and releasing it.
None.
I never got my mods to work on any computer! (either my laptop or my home computer) i wanted to make a civilian out of supply depots for my ums maps. after about 6 hours of messing with it i usually give up on it.
i even tried downloading it off of stormcoast fortress!
None.
What program where you using, and what wasn't working? If you are trying to use Firegraft, you need to use Farty's Downgrader first. I reccommend you use DatEdit 1.5d unless you have to have button set/tech tree editing and stuff like that. (1.5d is the current version, right? I might have the number wrong. [I do have the current version, before you ask.]) You might also want to read
this tutorial.
None.
STF mod creator, Modcrafters.com admin, CampaignCreations.org staff
1.5d is the latest version of DatEdit.
His question should really have been in its own thread, as it has nothing to do with writing plugins for FireGraft.
I'm aware of that, but I still wanted to help him and dislike mini-modding.
None.
STF mod creator, Modcrafters.com admin, CampaignCreations.org staff
Sorry, the second line was not directed at you, even though it's not clear either way. More of an observations /slash/ should a moderator read this thread /slash/ should the question's author read this thread to take note of in the future kind of thing.
I'm curious: what language do you use to make firegraft plugins?
how does plugins works??
i also dont know that Oo
is C++ a freeware?
Please report errors in the Staredit.Network forum.
It's basically a dll with a bunch of predetermined functions that the patcher calls at specific times to run code.
C++ isn't a program, it is a language. Some compilers are freeware (gcc, etc.) and some are not (msvc++, etc.)
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