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Requires StarCraft: Brood War v1.15.1
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Human Warzone
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Download:
Human Warzone vBeta4c.zip - Current version. - (SEN DLDB Server; which I support and ask you to support too.)
Human Warzone vBeta4b.zip (SEN DLDB Server; which I support and ask you to support too.)
Human Warzone vBeta4.zip (SEN DLDB Server; which I support and ask you to support too.)
Human Warzone vBeta3.zip
Human Warzone vBeta2.zip
Human Warzone vBeta.zip
Summary: (Created with Human Warzone vBeta4 in mind)
A mod that I posted on Maplantis before, which I advertised like mad (but I promise not to again this time around; besides, that wastes bandwidth).
This mod was originally inspired by a map of the same name, which I will try to explain the basic premises of it now; however, my memory is not in excellent condition, so it will probably more inaccurate than accurate.
The map "Human Warzone" was a map that I had played on Battle.Net one night. Basically, each race was as drastically different as was possible through the standard StarCraft Campaign Editor. I can't remember the Terrans, although I think their mechanical units were stronger and generally, everything non-biological was faster and easier to build (assuming that that is why I made my Terrans like that). Zerg had retardedly cheap units and structures (that were built instantly), and were rather strong and imbalanced in the aspect that the units themselves were still quite strong. Protoss was amazingly defencive and powerful in that aspect of defence. The gameplay was slow, except for Zerg.
Needless to say, I found the map completely inane. However, it was so astonishing to a point that I was compelled to (try to) make a balanced version of it, which would retain the extreme qualities of each race yet make gameplay twenty times faster. So, I started making a mod based off of those qualities, including the insanity.
Now, in this mod, the Terrans have faster built mechanical units/structures, iscripted infantry, a larger unit arsenal, and cheaper structures. Protoss have up to five upgrades for armour/shields/weapons, a small amount of extra units, and are more defencive up until they are fully/near-completely upgraded, which will then allow them to absolutely destroy (up until that fully upgraded point, they have a solid, not retardedly powerful, defence; or maybe it is too powerful). They have few inscript edits. The Zerg have cheaper units, near instantly built units, long-range defence with a twist in the Sunken Colony, and the best part is that they can go into negative food; I don't know why, but they can and if they go into it deep enough, they can make-do without Overlords. Their units are weaker, and usually iscripted in one or more ways. In general, all structures are much stronger and require vast numbers or prolonged assaults and heavy flanking to be successful (their air is probably overpowered at this point). I also might add, that although turtling and defencive structures is/are immensely powerful initially, by late-game, they will prove to be relatively useless compared to mobile units and siege units.
In conclusion, this mod is just me screwing around.
I still suggest trying it though!
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Screenshots:
The first Zerg picture just shows how quickly and inexpensive it is to amass an army.
Just some skirmishing; note that none of the newer units can be seen, 'cause I was too busy massing Marines.
Some Protoss skirmishing; these show a few of the changes.
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My closing statements (vBeta4) is that the mod looks a lot better than the first one. Yeah, that's about it. I might add more, might add less, I dunno. I'm just playing around with this, trying to put in cooler stuff or whatever. I suppose I'm sharing this with everybody because I want their opinions and (constructivelol) criticism. I find it semi-fun, mostly massing epic amounts of units and super-colliding into blood and steel, although it takes too long to finish the game 'cause the defence is always so strong... Still, someone else might enjoy it.
Without further ado, here it is.
Post has been edited 6 time(s), last time on Sep 29 2008, 10:42 pm by Hydrolisk.