Creator:
AuxTime: Sep 6 2008, 7:06 am
Post #1
Aux
Sep 6 2008, 7:06 am
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Ok, in Temple Siege, Urine does a great job of slowing units down with the firebat's(assault) first spell
It casts disruption web then there's like hallu'd kakarus or something that disappear/appear over the units head and die continuously.
Does this in itself slow down the unit?
Is there something else I'd have to do?
I know follow location and conditions, just need Action(s) help
Thanks
Ok, in Temple Siege, Urine does a great job of slowing units down with the firebat's(assault) first spell It casts disruption web then there's like hallu'd kakarus or something that disappear/appear over the units head and die continuously. Does this in itself slow down the unit? Is there something else I'd have to do?
I know follow location and conditions, just need Action(s) help Thanks
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Post #2
rockz
Sep 6 2008, 7:19 am
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We are not amused
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Whenever you move/create a unit over/under another unit, it pauses slightly. If you use this with hyper triggers, and do it constantly, the unit will effectively slow down.
The killed kakaru is what does it, probably. The easiest way is to just constantly move a burrowed unit under the slow unit.
Whenever you move/create a unit over/under another unit, it pauses slightly. If you use this with hyper triggers, and do it constantly, the unit will effectively slow down.
The killed kakaru is what does it, probably. The easiest way is to just constantly move a burrowed unit under the slow unit.
Of the sparkling wines, the most famous is Perth Pink. This is a bottle with a message in, and the message is 'beware'. This is not a wine for drinking, this is a wine for laying down and avoiding.
Another good fighting wine is Melbourne Old-and-Yellow, which is particularly heavy and should be used only for hand-to-hand combat.
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Post #3
Falkoner
Sep 6 2008, 5:59 pm
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Taking StarCraft Map Making to the Limit!
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Of course, this only works on ground units, and make sure you [i]move[/i] burrowed units to them, rather than creating them on them, since if you create units burrowed they are displaced, only moving them causes them to not be displaced. Many people prefer to use air units, as they won't have problems when the player is near a cliff or other unwalkable terrain.
Of course, this only works on ground units, and make sure you move burrowed units to them, rather than creating them on them, since if you create units burrowed they are displaced, only moving them causes them to not be displaced. Many people prefer to use air units, as they won't have problems when the player is near a cliff or other unwalkable terrain.
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