[quote=name:WindowsXPTurion]srry but I just found a way. I just created a location that was over water and had the unit move there it immobilizes it thanks though[/quote]
You can also constantly move it off the map, which will work for air units. If you encounter problems with it not being attackable/attacking, you can use an inverted location to make it stand still by detecting when it's not in that location (which should be as soon as it moves 1 pixel in any direction).
You can also constantly move it off the map, which will work for air units. If you encounter problems with it not being attackable/attacking, you can use an inverted location to make it stand still by detecting when it's not in that location (which should be as soon as it moves 1 pixel in any direction).
Of the sparkling wines, the most famous is Perth Pink. This is a bottle with a message in, and the message is 'beware'. This is not a wine for drinking, this is a wine for laying down and avoiding.
Another good fighting wine is Melbourne Old-and-Yellow, which is particularly heavy and should be used only for hand-to-hand combat.
Truth isn't defined by opinions or numbers of them..
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[quote=name:WindowsXPTurion]srry but I just found a way. I just created a location that was over water and had the unit move there it immobilizes it thanks though[/quote]
Oh i didnt know they could still attack with that trigger :o
Oh i didnt know they could still attack with that trigger