|
Not enough minerals.
|
What tileset? If you can blend high dirt to low water, you could detect elevation change. It would only be slightly more precise than burrow unit stuff, although it can detect cliffs. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
Pillowface and his Airplane Chronicles
|
Alright, I had an idea in my mind when I replied last time...and realized it wouldn't work. whoopsie me. Anyways, what if you had a bunch of DT's around the shore, and a trigger on the ship? That way, the ship could detect if there was a DT in the location on the ship, and thus cause it to crash.
Simple Solutions! ![]() ![]() ![]() ![]() ![]() ![]() |
|
In Daze
|
What's the best way for naval units to not be able to go on land, other than making a ton of locations on the edges of the land and moving them back to the water when they get near? I want only a selected few air units to be unable to go on land, because there are also airplanes (meaning i will need specific conditions for the type of unit rather than having a location checked only to air). There will also be multiples of the same unit (centerview and move land unit to the spot beneath the air unit will not work). Is there a simple way to do this? ![]() ![]() ![]() ![]() ![]() ![]() |