Apache 1.0
Sep 2 2008, 1:55 pm
By: TZPCafe  

Sep 2 2008, 1:55 pm TZPCafe Post #1



Overview
Map is small 98x98 Two bridges in center, for battle 2 Flank Paths from East And West P,Z,T Friendly.

Criticism
I will only accept criticism if you have your own map on http://www.staredit.net if you do not please do not leave any negative remarks, as the will go unanswered

Known Errors
The main error's all my maps have is mineral placement please do not leave Any comemnts about the mineral placement as the will go unanswered



Attachments:
map.bmp
Hits: 21 Size: 1470.93kb
Apache 1.0 Beta Ver.scm
Hits: 3 Size: 29.1kb



None.

Sep 2 2008, 2:09 pm Symmetry Post #2

Dungeon Master

I'd suggest you read up a little on balance. We have an article hosted here: http://www.staredit.net/topic/378/

It also helps to look at commonly played and pro maps to see how they do things right (this would also help with your mineral placement problem ;)).



:voy: :jaff: :voy: :jaff:

Sep 4 2008, 8:23 pm StrikerX22 Post #3



Quote from TZPCafe
Criticism
I will only accept criticism if you have your own map on http://www.staredit.net if you do not please do not leave any negative remarks, as the will go unanswered

Wow, you must be really full of yourself. As far as I'm concerned, you shouldn't even get help or even attention. Most good melee players don't even make maps, so this is nonsense anyways. You don't even specify whether it should be melee maps or not. fail.



None.

Sep 4 2008, 10:46 pm Symmetry Post #4

Dungeon Master

Quote from StrikerX22
Quote from TZPCafe
Criticism
I will only accept criticism if you have your own map on http://www.staredit.net if you do not please do not leave any negative remarks, as the will go unanswered

Wow, you must be really full of yourself. As far as I'm concerned, you shouldn't even get help or even attention. Most good melee players don't even make maps, so this is nonsense anyways. You don't even specify whether it should be melee maps or not. fail.

He just wants quality comments, without the generic spam of "ITS GUD" and "I DUN LIEK IT"...



:voy: :jaff: :voy: :jaff:

Sep 5 2008, 3:02 am StrikerX22 Post #5



Then the way to ask for that is to not be an ass, and ask for explanations of any issues, and that experienced melee players only need apply.



None.

Sep 5 2008, 9:01 pm Modmaster51 Post #6



Quote from StrikerX22
Quote from TZPCafe
Criticism
I will only accept criticism if you have your own map on http://www.staredit.net if you do not please do not leave any negative remarks, as the will go unanswered

Wow, you must be really full of yourself. As far as I'm concerned, you shouldn't even get help or even attention. Most good melee players don't even make maps, so this is nonsense anyways. You don't even specify whether it should be melee maps or not. fail.
I agree, also, get that "SEN is God" shit out of your head TZPCafe, SEN is probably the best for UMS and Modding, but for Melee there are better places, take BWMN for example.



None.

Sep 9 2008, 11:54 am Moose Post #7



Quote from TZPCafe
Map is small 98x98
I do hope that you meant 96x96. Otherwise you're going to have quite bit of crashing going on.

- Get rid of the minerals blocking the ramp for each player's base. It encourages turtling and removes a lot of competitiveness.
- Vary your mineral types within each type instead of big clusters of each type. While this does not affect actual gameplay, it makes the map look more professional.




Sep 9 2008, 7:03 pm Fisty Post #8



TZP Cafe, I hope you realize there is a Mirror Map function in SCMDraft 2.



None.

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[04:53 pm]
martosss -- Thanks, Ultraviolet, I was thinking about that, I am considering even the option of giving observers a chance to play, althogh that would require a bit more triggers to be added
[04:43 pm]
Ultraviolet -- martosss
martosss shouted: If you can give me a solution that would fill P1 I'd appreciate it :)
Best thing I can think of which isn't super elegant, but would probably work is to combine Force 1 and Force 2 and give it a title like "Player & Observers" or something like that
[03:06 pm]
RexyRex -- ya ya ya ya me u
[02:39 pm]
Wing Zero -- :wob:
[05:27 pm]
martosss -- If you can give me a solution that would fill P1 I'd appreciate it :)
[05:26 pm]
martosss -- So the game fills first the force with most open slots, then alternates ... I saw it in melee maps too - there all players are in the same force and even though the mode is top vs bottom, those 2 new forces are generic and joining players are filling the lobby from top to bottom because it's the same force. I've seen other maps where they Alternate and I assume that's because there the map had 2 forces
[05:25 pm]
martosss -- oops, can't write new lines .. oh well ... force1 : P1, force 2: P2, P3, P4, P5, P6, P7 ... force 3: CPU P8 and P2-6 gets filled first
[05:24 pm]
martosss -- no, jjf, my current setup is force1
[2020-8-14. : 4:00 pm]
jjf28 -- I believe slots fill according to ascending player number, so if the observer is player 1, they'll land in that slot first, if the observer was player 8, they'll land in that slot last
[2020-8-14. : 2:57 pm]
martosss -- Hey folks, a quick question ... when people enter a map lobby, can you force them to go in a particular force first? I have a map where there is 1 player, 6 spectators and 1 computer. The players always enter and go to the observer section first. I want them to first go to the player slot if it's free. Is that possible?
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