Staredit Network > Forums > Modding Assistance > Topic: How to Write a StarCraft Mod III
How to Write a StarCraft Mod III
Sep 13 2007, 2:43 pm
By: Voyager7456  

Sep 28 2008, 10:07 pm Corbo Post #21

ALL PRAISE YOUR SUPREME LORD CORBO

Hide it again, I'll finish it :P



fuck you all

Dec 17 2008, 3:01 am Angle Lock Post #22



I would love for this tutorial to be finished.... I need so much help...



None.

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[10:16 am]
lil-Inferno -- u up u up
[10:15 am]
Mini Moose 2707 -- We up we up
[10:15 am]
lil-Inferno -- Moose up, Moose up O_O
[10:15 am]
lil-Inferno -- family man hours who up
[06:14 am]
O)FaRTy1billion[MM] -- I'm pretty sure the map parser is just an excuse
[06:09 am]
NudeRaider -- Also if v7 is finally dead in the water because nobody is willing or able to solve the map parser problem, then sure, why not improve what we have.
[06:05 am]
NudeRaider -- Lanthanide
Lanthanide shouted: this argument of "oh, lets not spend ANY time improving the site, because there are other things that should be improved first", when those other improvements are not actually happening, is really specious
for a while SENv7 was actively worked on. Maybe it still is, but no more updates.
[04:04 am]
jjf28 -- though I guess there's fundamental hurdles with code portability and the differing manners of distribution (e.g. src, dll, lib) that having a solid distribution framework can't really solve on its own
[03:57 am]
jjf28 -- when we getting full Maven support?
[03:57 am]
jjf28 -- cpp libs are the worst
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