Specifications
Tile set: Badlands
Dimensions: 256x256
Players: 1-5 Human(s) Player
1 Military Player
1 Zombie Computer
Story: At first it began with a mixture of screams, the military had placed a quarantine on Nightingale city. Citizens desperately tried to escape the quarantine only to be trapped or killed by both humans and zombies alike. Bullets flew wildly into crowds of people, infected or not infected confusion and lack of organization lead to random killings. Chaos, absolute breakdown of control, ensued. After about a month or two of total combat the streets would quiet. Burned out cars are still strewn about the street. No sane human would be caught dead out in the streets unless they were going somewhere, however another entity ruled the outside. Like swat crews they systematically broke through homes, destroying the denizens within and ransacking the buildings. The military, after being unable to successfully mount a counter-attack against this enemy, has only been able to cause insignificant damage to this formidable foe, sending in reinforcements troops in attempts to claim back the city. However a glimmer of hope still exist, as humans once again band together in a display of an extraordinary feat of survival and the power of a human will against an adversary with much greater power than their own.
Roles:
1-5 human players will play as a motley crew of survivors fighting for survival through any means. These players will have to venture through the city, search, fight, build and other roles. The main goal of these humans will be to eventually escape the city as a steam-rolling force of zombies approach the city.
Features:
Barricades, and making your own barricades.
Reviving of zombies(I don't really like this feature, but I think it will add an interesting twist to the game)
Entering buildings within the city.
Playing as zombie? (I probably will omit this feature from the game)
Large variety of items.
Simulated online play(as if you were playing with thousands of other players.)
Ammo System
The main reason for this post is a request for terrain-artists, I'm looking for a brand new look on the architecture of the buildings (both outside and inside).
For triggers I already have a very good mentor, although I may consider using EUD's for the ammo system (I probably won't, its too complicated for me.) Contacting him is difficult for me at the time however, so I might have to ask you guys for help...
My main fear of this map is that it will become too complicated and or difficult to play thus turn this game off from a larger audience...
I still need some vital buildings to be designed, I will split them into two groups based on priority.
High Priority.
- A police station
- A fire station
- A church
- A statue (or monument)
- A mall
- Military installation.
Low Priority. (I kind of need these as well to fill in the rest of the map, they mainly consist of civillian-type buildings.)
- A Railway Station
- Apartment buildings
- Office buildings
- Arms store
- A Club
I have a design going for each of these buildings, but I'm sure that others can do better.
And so with a humble request, I formally ask for your assistance... thanks...
(Note: A lot of the building designs I have are inspired from buildings from Industrial Wars map by no-name-needed and Mech Wars by dwarthing, I have already contacted them and have promised to credit them, and of course I am willing to credit anybody who submits a design.)
Note that the screenshots only display the city design so far, I still need to do the inside of buildings I choose to allow players to enter and the user interface for choosing classes, upgrading skills, etc etc
About Urban Dead...
Urban Dead is a MMORPG text-based game. (www.urbandead.com)
Similarly to the text-based game, killing zombies will be extremely difficult in the beginning.
The players you control will be normal humans, they won't be heroes that can one hit KO a zombie with a pistol or simply by punching, they will be humans that will have to struggle to gain experience to become adept zombie killers.
I kind of slapped this together rather quickly(the post), I will update this as the map progresses ( I left out a lot features and other details...) Any questions? Suggestions? Comments?
(Edit: I just realized I posted two topics.. crap... )
(Edit: More updates to come... eventually)
Progress: 10%
Post has been edited 2 time(s), last time on Aug 26 2008, 5:56 pm by Seiyren.
None.