Staredit Network > Forums > Staredit Network > Topic: Stolen Map
Stolen Map
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Aug 25 2008, 10:19 pm
By: 49281358723941702706  

Aug 25 2008, 10:19 pm 49281358723941702706 Post #1



I posted it in that thread.

A guy named Zwo hosted it. NO SPOILERS PLZ. I HAVENT PLAYED IT.



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Aug 25 2008, 10:52 pm Brontobyte Post #2



Quote from Gamma
I posted it in that thread.

A guy named Zwo hosted it. NO SPOILERS PLZ. I HAVENT PLAYED IT.

Just because the creator of the map isn't the games host, does not mean its stolen.

:lock:



None.

Aug 25 2008, 11:13 pm KyleIs1337 Post #3



Zwo's Profile.

He leaked the map that doesn't mean he stole it but leaking is just as bad as Millennium trusted us to not leak it until it's done no matter how tempting it is.



None.

Aug 25 2008, 11:34 pm Falkoner Post #4



Yeah, even though I was leaked a copy, I didn't leak it anymore :(



None.

Aug 25 2008, 11:48 pm Moose Post #5



Please don't waste my time to set up a Rickroll map via map attachments.
It isn't funny.




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[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[2022-5-23. : 5:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[2022-5-23. : 5:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[2022-5-23. : 3:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
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