Staredit Network > Forums > Staredit Network > Topic: Site Projects
Site Projects
Aug 24 2008, 4:26 pm
By: 49281358723941702706  

Aug 24 2008, 4:26 pm 49281358723941702706 Post #1



It would be cool if you admins would host some site projects. The tab has none.



None.

Aug 24 2008, 10:33 pm Brontobyte Post #2



Its not currently implicated. I read somewhere that it will be for massive team projects as in more then 2-3 people working on an RPG or a team build Mod or other epic projects that will require there own forum.

Post has been edited 1 time(s), last time on Aug 25 2008, 2:24 am by Brontobyte.



None.

Aug 25 2008, 1:13 am Biophysicist Post #3



Site projects?



None.

Aug 25 2008, 2:25 am KyleIs1337 Post #4



This.





None.

Aug 25 2008, 2:29 am Brontobyte Post #5



Quote from Gamma
It would be cool if you admins would host some site projects. The tab has none.

Quote from KyleIs1337
This.


Duh. :omfg:



None.

Aug 25 2008, 3:13 am KyleIs1337 Post #6



Tassadar didn't know what it was...I was showing him a picture of what it was.



None.

Aug 25 2008, 6:03 am Biophysicist Post #7



Meh. Tassadar is a stupid n00b.

Sorry, I didn't see that anywhere... Actually, I still don't... Probably something old that got taken out...

Sorry, I'll stop being a stupid n00b now.



None.

Aug 25 2008, 7:26 am DT_Battlekruser Post #8



The SEN-MOD team sort of died and I don't think we ever formed an official mapping team. That's what the bar was going to be for.



None.

Aug 25 2008, 11:49 pm Moose Post #9



To be honest, I don't know why there is a projects tab.




Aug 26 2008, 1:21 am KyleIs1337 Post #10



:???: For projects duh lol. Well we could start utilizing it by creating a Mapping/Modding team for SEN and put their maps/mods that they are currently working on there and each one links to a topic/page that has to deal with that project.



None.

Aug 28 2008, 6:48 am Bolshevik Post #11



Quote from Mini Moose 2707
To be honest, I don't know why there is a projects tab.

At least he's honest (he = assumed sex)



None.

Aug 28 2008, 1:45 pm Moose Post #12



Well, I didn't put the tab there either.
IP should improve a lot of other things before start thinking about hosting things. The most important thing SEN hosts should always be itself.




Aug 28 2008, 6:29 pm FatalException Post #13



Quote from Mini Moose 2707
To be honest, I don't know why there is a projects tab.
SeN Quilt Bound, of course!!



None.

Aug 28 2008, 9:17 pm O)FaRTy1billion[MM] Post #14

👻 👾 👽 💪

Didn't only 4 people participate in that? ><



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 28 2008, 10:53 pm ClansAreForGays Post #15



Quote from Bolshevik
Quote from Mini Moose 2707
To be honest, I don't know why there is a projects tab.

At least he's honest (he = assumed sex)
That was very noble of you Bol. Not everyone knows Moose is actually a girl, and although she may not gripe about it(god bless her heart), I would think it does get under her skin after being referred to as 'he' so many times. Expect incoming Mod status.




Aug 28 2008, 11:09 pm Da_Fenix Post #16



Quote from ClansAreForGays
Quote from Bolshevik
Quote from Mini Moose 2707
To be honest, I don't know why there is a projects tab.

At least he's honest (he = assumed sex)
That was very noble of you Bol. Not everyone knows Moose is actually a girl, and although she may not gripe about it(god bless her heart), I would think it does get under her skin after being referred to as 'he' so many times. Expect incoming Mod status.

Moose is a girl :omfg: , ya learn somthing every day ^^



None.

Aug 28 2008, 11:16 pm Falkoner Post #17



[quote Da_Fenix]Moose is a girl :omfg: , ya learn somthing every day ^^[/quote]

I bet you do... :rolleyes:



None.

Aug 28 2008, 11:17 pm 49281358723941702706 Post #18



WTF Moose is a girl? Puts clothes on.



None.

Aug 28 2008, 11:18 pm Falkoner Post #19



Amazing how credulous the members of SeN are..



None.

Aug 28 2008, 11:39 pm 49281358723941702706 Post #20



Rephrase that please. I don't know what credulous means.
-and-
SHE'S NOT A WOMAN, SHE'S A MAN1!?11!!!111111!!!!!3



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[2022-5-23. : 5:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[2022-5-23. : 5:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[2022-5-23. : 3:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
Please log in to shout.


Members Online: RenovareProject, Roy, Borke6793