Staredit Network > Forums > SC1 Map Showcase > Topic: Sonic RP
Sonic RP
Aug 21 2008, 5:33 pm
By: Cheathunta  

Aug 21 2008, 5:33 pm Cheathunta Post #1



This is just like any Roleplay map only it contains Sonic Characters and such. Everytime you spawn a unit you will hear the "ring" sound like in the games. This is not intended for noobs. If there are any bugs just tell me and i will kill them.


Thank god for TrigEdit, or else i would have had to kill myself.

Attachments:
Sonic RP Ver 1.0.scx
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Aug 21 2008, 5:55 pm BAGLES Post #2



Quote from Cheathunter
This is just like any Roleplay map only it contains Sonic Characters and such. Everytime you spawn a unit you will hear the "ring" sound like in the games. This is not intended for noobs. If there are any bugs just tell me and i will kill them.


Thank god for TrigEdit, or else i would have had to kill myself.

You know, if you're just going to make crappy sqaure terrain, it's much better to stick to iso. Extended isn't required, but sqaure terrain just looks despicable. I also think it's cool how you didn't add any decoration at all to the map, there are huge portions of dirt, with nothing on it (Okay, so maybe some random terrain sqaures here and there, but no doodads at all). It doesn't look good to just put random sqaures of asphalt through high ground either.

Another thing, no one really likes pre-placed buildings. It's like you're trying to tell us how we're supposed to use the map, next time, if you want stuff there, wait for the players to build it there, don't just put P12 buildings. Whatever it was you were trying to accomplish with those, it doesn't really make sense to me.

Why do you say it's not intended for n00bs? If you start calling other people 'n00bs' you should atleast have something to back yourself up, which this obviously isn't. This looks like just about any other RP I have ever played, ever. There doesn't seem to be anything unique about it, save the crappy terrain (Well, actually, you can get that in 0blivion maps, nvm).

Next time, try to use actual terrain, iso is fine, just doodad the hell out of it and no one will be able to tell the difference. Don't pre-place buildings, then the players need to go kill them, and that can take forever. Null doesn't blend into anything so far as I can tell (Correct me if I'm wrong though, because I'm not certain), so try not to use it. When you place doodads, don't put them in huge lumps, spread them liberally so that all the terrain gets... Uhh... beautified? And, one last thing, DON'T STACK AIR UNITS IN THE EDITOR, they still come up as unplacable, just like ground units. If I think of anything else, I'll edit this post later.



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[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[2022-5-23. : 5:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[2022-5-23. : 5:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[2022-5-23. : 3:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
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