Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problem with Lights off/on trigger
Problem with Lights off/on trigger
Aug 18 2008, 3:23 am
By: Cheathunta  

Aug 18 2008, 3:23 am Cheathunta Post #1

I made a Lights off and on trigger for this rp map im making. When i go to turn the lights off though, you cant see the unit you use to turn them on.My trigger:


Cond: Current player brings one zergling to "Lights out"

Ac:Run AI Script, turn off vision for Player 1.


The Lights on trigger is the same, only it turns on vision. How do i make it so he can see the unit setting off the lights?


Aug 18 2008, 4:53 am Falkoner Post #2

Yeah, you have to have a computer player or something with shared vision to that area so he can still see it, even with the lights off.


  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:37 pm]
GGmano -- maybe its not about the size i guess since its now above 6000 and was saved
[09:05 pm]
GGmano -- just seems like 6000kb is an obstacle not sure
[09:05 pm]
GGmano -- idk it could also be about the map size its like above 6k kb map wont be saved,, 6000kb of triggers no sounds im aware sounds can go beyond that size
[08:51 pm]
GGmano -- heres link for the new release
[08:51 pm]
GGmano -- i now released it after deleting triggers 3 times sadly
[08:50 pm]
GGmano -- 100k i think
[03:39 pm]
Oh_Man -- how many trigs u got?
[09:34 am]
GGmano -- there must be a limit for one player on triggers but also a max trigger in total i think
[09:33 am]
GGmano -- after deleting alot og triggers i now have to reduce it even more
[09:33 am]
GGmano -- damn my file still too big but it doesnt crash only gives message that it cant save to disk,, freaking sad that i wanted to do more stuff but im limited here
Please log in to shout.

Members Online: UndeadStar, Zincoshine, jun3hong, Elite KryPtik, Oh_Man