Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Only kill air units
Only kill air units
Aug 18 2008, 1:44 am
By: Cheathunta  

Aug 18 2008, 1:44 am Cheathunta Post #1



If a player brings a unit to a location, how do i make it so it kills every air unit and only the air units? This is for an rp map.



None.

Aug 18 2008, 1:57 am KyleIs1337 Post #2



Change the elevation flags for the location and uncheck low, medium, and high ground and create the kill trigger for that location.



None.

Aug 18 2008, 2:02 am Brontobyte Post #3



Quote from KyleIs1337
Change the elevation flags for the location and uncheck low, medium, and high ground and create the kill trigger for that location.

You can also have it kill specific units, air units, that would be in the location.



None.

Aug 18 2008, 4:55 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

While you may think low/med/high air is based on who's on top, it's actually based on the terrain, so keep that in mind. There's low/med/high terrain in just about every map, so you just have to take a look at the tile heights in the wiki, but if you just want air, it's easier to just use all 3.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[2022-5-23. : 5:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[2022-5-23. : 5:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[2022-5-23. : 3:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
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