Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Killing units for a player...
Killing units for a player...
Aug 13 2008, 11:42 pm
By: Cheathunta  

Aug 13 2008, 11:42 pm Cheathunta Post #1



I was wondering how to kill units for a player if he isnt there.



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Aug 13 2008, 11:43 pm Falkoner Post #2



Put the triggers for another player :P Also, units shouldn't appear when preplaced unless the player is there, and if you use Current Player, and put the triggers under the player, they won't make units for that player when he is gone, since they won't run.



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Aug 14 2008, 12:17 am Cheathunta Post #3



I see. Thank Falk :D



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[09:37 pm]
GGmano -- maybe its not about the size i guess since its now above 6000 and was saved
[09:05 pm]
GGmano -- just seems like 6000kb is an obstacle not sure
[09:05 pm]
GGmano -- idk it could also be about the map size its like above 6k kb map wont be saved,, 6000kb of triggers no sounds im aware sounds can go beyond that size
[08:51 pm]
GGmano -- heres link for the new release http://www.staredit.net/topic/18475/#1
[08:51 pm]
GGmano -- i now released it after deleting triggers 3 times sadly
[08:50 pm]
GGmano -- 100k i think
[03:39 pm]
Oh_Man -- how many trigs u got?
[2022-7-02. : 9:34 am]
GGmano -- there must be a limit for one player on triggers but also a max trigger in total i think
[2022-7-02. : 9:33 am]
GGmano -- after deleting alot og triggers i now have to reduce it even more
[2022-7-02. : 9:33 am]
GGmano -- damn my file still too big but it doesnt crash only gives message that it cant save to disk,, freaking sad that i wanted to do more stuff but im limited here
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