SCMDraft 2
Aug 10 2008, 2:35 pm
By: Oh_Man  

Aug 10 2008, 2:35 pm Oh_Man Post #1

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Hey guys I am putting SCMDraft 2 on the comp again and I am getting two erors "Entry Point Not Found" followed by "Loading Game data failed". I have put SCMDraft2 in my Starcraft folder.

Please advise!




Aug 10 2008, 4:30 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

At the splash screen (when you start scmdraft), hit edit and set your starcraft folder.




Aug 10 2008, 9:27 pm Oh_Man Post #3

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I have already done that the error remains the same. I think it has something to do with my SC being a copy/paste?




Aug 10 2008, 11:30 pm Falkoner Post #4



Nah, couldn't be, I have copies on my computers and it works just fine, is SC running just fine for you?



None.

Aug 11 2008, 7:08 am Bartman2320 Post #5



you should just put SCMDraft 2.0.8 Beta into its own folder... it works much better

This post might have nothing to do with the topic starters Theory/Question



None.

Aug 11 2008, 8:56 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Entry point?
Reminds me of this.




Aug 13 2008, 11:09 am Oh_Man Post #7

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yeh i have the same prob that guy is having.

my SC works fine btw

I read that other post and by the looks of things he never figured out what was wrong?? *Gulp*




Aug 13 2008, 3:11 pm LegacyWeapon Post #8



Did you extract all the files from the SCMD2 zip into your SC folder?



None.

Aug 14 2008, 1:20 pm Oh_Man Post #9

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yep sure did. my SC isn't in program files though? it is just in the C: drive. would that make a difference you reckon?




Aug 14 2008, 8:27 pm Heimdal Post #10



Entry point not found means that a function in a DLL wasn't there. Check Nuderaider's link. Does it say which DLL? It might be one of the plugins (trigedit?) that's having the problem too.



None.

Aug 15 2008, 10:20 am Oh_Man Post #11

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Hey guys I managed to fix the problem I just went in to the profile settings and went "Set to Default" and now all appears well.

Thanks anyway guys!




Aug 15 2008, 3:45 pm NudeRaider Post #12

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Hm, interesting.
You're sure you had set sc path correctly?
Or was the problem that you set some weird numbers for undo, sprite limit, etc.?




Aug 16 2008, 4:11 am Oh_Man Post #13

Find Me On Discord (Brood War UMS Community & Staredit Network)

Nah path was definite corect and I didn't touch any of that other stuff...

Setting to default changed the path to sumthing funky with % symbols.




Aug 16 2008, 10:13 am NudeRaider Post #14

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Thats variables. In the first box you have 3 entries that start with %scpath%. Don't change it.
In the 2nd box (just a line) you are supposed to enter your actual sc path. Whatever you enter there willl be used by the %scpath% variable.




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[12:19 pm]
Moose -- eternal beta version is a vintage mapping and software meme
[2023-9-29. : 12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
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