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Diminishing Returns

Creator: (U)LegacyWeapon
Time: Aug 9 2008, 6:35 pm

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#1 :: Should I implement diminishing returns for rewards in a team shared kills map?

Should I implement diminishing returns for rewards in a team shared kills map?
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No
   
Minimum answers: 1 ~ Maximum answers: 1

Post #2     (U)LegacyWeapon Aug 9 2008, 6:35 pm

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Discuss.
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Post #3     Money Aug 9 2008, 6:36 pm

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*shreds*
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What's that? :|
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Post #4     Brontobyte Aug 9 2008, 6:36 pm

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Care to explain? :P
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Post #5     (U)LegacyWeapon Aug 9 2008, 6:41 pm

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Diminishing returns = you get less reward per kill/kills
Rewards = benefits making you stronger
Team shared kills = you and your team share kills

What more do you need?

Oh right, the monsters you fight get stronger as well.
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Post #6     Brontobyte Aug 9 2008, 6:42 pm

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Quote from (U)LegacyWeapon
Diminishing returns = you get less reward per kill/kills
Rewards = benefits making you stronger
Team shared kills = you and your team share kills

What more do you need?

This would be good is the other player/team was owing the other team, to help balance the game for noobs.
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╠═══╣....═╣............╠╗..╔╣....╠═══╬╗..╔╩╗..╔╬═══╣
╚═══╩═╩═╩═══╩═╩══╩╩═╩╩═══╩═══╩╩═╩═╩═╩╩═══╝
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Post #7     (U)LegacyWeapon Aug 9 2008, 6:47 pm

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Quote from -+[Brontobyte]+-
Quote from (U)LegacyWeapon
Diminishing returns = you get less reward per kill/kills
Rewards = benefits making you stronger
Team shared kills = you and your team share kills

What more do you need?

This would be good is the other player/team was owing the other team, to help balance the game for noobs.
I'm not really looking to balance the game for noobs.

Most defenses have diminishing returns in the form of upgrades.
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Post #8     rockz Aug 9 2008, 7:10 pm

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About to say: wrong forum. But then I reread the forum title. Yes, diminishing returns is a good thing.
Of the sparkling wines, the most famous is Perth Pink. This is a bottle with a message in, and the message is 'beware'. This is not a wine for drinking, this is a wine for laying down and avoiding.

Another good fighting wine is Melbourne Old-and-Yellow, which is particularly heavy and should be used only for hand-to-hand combat.
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Post #9     NudeRaider Aug 9 2008, 7:39 pm

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Yes, diminishing returns is a good thing.
Indeed, that way it's easier to catch up if you made some mistakes in the beginning.
Without diminishing returns it would only pull you back farther and farther once you get a small disadvantage.

I guess this is what roughly what Bronto meant but my point is that I think it doesn't only apply for noobs.
This post was edited 1 time, last edit by NudeRaider: Aug 9 2008, 7:46 pm.
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Post #10     Falkoner Aug 9 2008, 7:42 pm

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Yeah, that's the best thing for maps like RPGs and such, esoecially competetive ones, since it makes sure no player gets way ahead and completely beats out the others. Of course, I donno how it will work with shared kills...
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Post #11     (U)LegacyWeapon Aug 9 2008, 11:48 pm

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I've changed the system to split kills. For example, if you have a team of 3 and one player has three kills, the system recognizes this as each player having one kill.
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