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Aug 8 2008, 6:49 pm
By: KyleIs1337
Pages: < 1 3 4 5 6 711 >
 

Aug 11 2008, 6:17 pm Kow Post #81



http://www.blizzard.com/blizzcon/


I was trying to make a newspost here but noone's approving it :(



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Aug 11 2008, 7:06 pm MadZombie Post #82





for the comic topic, i got the feeling people are using this to post random links and shiz then on the clipboard >;l



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Aug 11 2008, 7:14 pm BAGLES Post #83



http://smouch.net/lol/
Don't even ask



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Aug 11 2008, 7:24 pm Hitok1r1 Post #84



http://www.youtube.com/watch?v=BP1HAGoKmmM&fmt=18

Hare Hare Yukai <3



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Aug 11 2008, 8:20 pm EzDay281 Post #85



i got the feeling people are using this to post random links and shiz then on the clipboard >;l

Quote
i got the feeling people are using this to post random links and shiz then on the clipboard >;l
orly



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Aug 11 2008, 9:08 pm FatalException Post #86



Quote from Corbo
You let your girlfriends know you play kids games?
I'm disappointed xD
Eh, well, I've known her since elementary school, she does too... And so do you... :wtfage:
I'm guessing you like Haruhi... And now the song is going to be stuck in my head all day. :(

In response, my clipboard! http://i161.photobucket.com/albums/t206/gokuthamonkeyking/haruhi-suzumiya02/mikuru-chan.jpg



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Aug 12 2008, 4:40 am Lakai Post #87



http://www.youtube.com/watch?v=65I0HNvTDH4



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Aug 12 2008, 5:16 am SiN Post #88



so now i am a bi girl

lol funny im chat



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Aug 12 2008, 5:23 am Greo Post #89



SMASH TV



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Aug 12 2008, 6:03 am cheeze Post #90



Quote
media-gfx/blender-2.46-r1
Errr.... wat. :wtfage:



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Aug 12 2008, 6:07 am LegacyWeapon Post #91



Trigger("Legacy(U) vL3"){
Conditions:
Deaths("Current Player", "Zerg Defiler Mound", Exactly, 1);
Deaths("Current Player", "Zerg Devourer", Exactly, 1);
Bring("Player 5", "Zerg Hydralisk", "Overlords", At least, 1);

Actions:
Preserve Trigger();
Comment("Randomized, Find Player's Hero 5");
Set Deaths("Current Player", "Zerg Defiler Mound", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Legacy(U) vL3"){
Conditions:
Deaths("Current Player", "Zerg Defiler Mound", Exactly, 1);
Deaths("Current Player", "Zerg Devourer", Exactly, 1);
Bring("Player 5", "Zerg Hydralisk", "Overlords", Exactly, 0);

Actions:
Preserve Trigger();
Comment("Randomized, Find Player's Hero 5");
Set Deaths("Current Player", "Zerg Devourer", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Legacy(U) vL3"){
Conditions:
Deaths("Current Player", "Zerg Defiler Mound", Exactly, 1);
Deaths("Current Player", "Zerg Devourer", Exactly, 2);
Bring("Player 6", "Zerg Hydralisk", "Overlords", At least, 1);

Actions:
Preserve Trigger();
Comment("Randomized, Find Player's Hero 6");
Set Deaths("Current Player", "Zerg Defiler Mound", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Legacy(U) vL3"){
Conditions:
Deaths("Current Player", "Zerg Defiler Mound", Exactly, 1);
Deaths("Current Player", "Zerg Devourer", Exactly, 2);
Bring("Player 6", "Zerg Hydralisk", "Overlords", Exactly, 0);

Actions:
Preserve Trigger();
Comment("Randomized, Find Player's Hero 6");
Set Deaths("Current Player", "Zerg Devourer", Set To, 0);
}

//-----------------------------------------------------------------//

Trigger("Legacy(U) vL3"){
Conditions:
Deaths("Current Player", "Zerg Defiler Mound", Exactly, 1);
Deaths("Current Player", "Zerg Devourer", Exactly, 3);
Bring("Player 7", "Zerg Hydralisk", "Overlords", At least, 1);

Actions:
Preserve Trigger();
Comment("Randomized, Find Player's Hero 7");
Set Deaths("Current Player", "Zerg Defiler Mound", Set To, 2);
}

//-----------------------------------------------------------------//



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Aug 12 2008, 7:02 am KyleIs1337 Post #92



I HATE YOU BAGELS!! I went there and it took like 30 minutes to exit that :(.



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Aug 12 2008, 8:32 am O)FaRTy1billion[MM] Post #93

👻 👾 👽 💪

http://www.youtube.com/watch?v=HcOZ6xFxJqg

I forgot what that video is... I've been at YouTube for like the past 3 hours linking people to stuff. :P



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Aug 12 2008, 9:36 am EzDay281 Post #94



Quote
[12/19:34:24] Ryan: O.o
[12/19:35:23] Ryan: ... Takes less time to heal clawed out eyeballs, a broken spine, and a bruised upper left arm then it takes to heal a sore lower right arm, in Dwarf Fortress =/
[12/19:35:36] Ryan: Well
[12/19:35:46] Ryan: Didn't heal the eye or spine injury apparently
[12/19:35:56] Ryan: It's just that those are not rest worthy damages apparently
[12/19:36:00] Ryan: And the spine is still broken
[12/19:36:14] Ryan: Gosh
[12/19:36:20] Ryan: I should just euthanize the poor sap =/
[12/19:36:47] Ryan: I mean, getting horribly injured in a booze explosion the second you land? Then living life as a cripple? D:

He likes Dwarf Fortress a bit.



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Aug 13 2008, 2:39 am l)ark_ssj9kevin Post #95

Just here for the activity... well not really

AWESOME



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Aug 13 2008, 2:46 am Matt Burch Post #96



25APRIL2008



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Aug 13 2008, 3:08 am Riney Post #97

Thigh high affectionado

The Lands of Lingia Closed Beta 1.0 Mining Script by Dark_Marine
www.tinyurl.com/LoLCB10

Code
            If GetPlayerMap(Index) = 80 Then
                If Int(GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag401")) >= Int(GetVar("Config\MineEXP.dll", "EXP", "Level"&GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag402"))) Then
                    Call PutVar("Config\Flags.dll", GetPlayerName(Index), "Flag401", GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag401")-GetVar("Config\MineEXP.dll", "EXP", "Level"&GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag402")))
                    Call PutVar("Config\Flags.dll", GetPlayerName(Index), "Flag402", GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag402")+1)
                    Call PlayerMsg(Index, "Your Mining Mastery level has increased!", BRIGHTGREEN)
                End If
                If GetPlayerWeaponSlot(Index) <> 0 Then
                If GetPlayerInvItemNum(Index, GetPlayerWeaponSlot(Index)) = 32 Then
                    Axe = 0
                End If
                'If GetPlayerAccess(Index) > 0 Then
                '     Call PlayerMsg(Index, "Your axe is level: " & Axe, YELLOW)
                'End If
                    If GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag400") <= 1 Then
                        If Int(GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag400")) > -9998 Then
                        Rawr = 1
                        Do While Rawr < 25
                            If GetPlayerInvItemNum(Index, Rawr) = 0 Then
                                Rawr = 25
                            End If
                            Rawr = Rawr + 1
                        Loop
                        If Rawr = 25 Then
                            Call PlayerMsg(Index, "You dont have any more room for ore!", BRIGHTRED)
                            Exit Sub
                        End If
                        Chance = 1
                        If GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag402") < 9 Then
                            Chance = Rand(0, 10-GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag402"))
                        End If
                        If Chance = 1 Then
                            Call PlayerMsg(Index, "You got some bronze ore!", BRIGHTGREEN)
                            Call GivePlayerItem(Index, 33, "1", "1")
                            Call PutVar("Config\Flags.dll", GetPlayerName(Index), "Flag400", "-9999")
                            Call PutVar("Config\Flags.dll", GetPlayerName(Index), "Flag401", GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag401")+1)
                            Call PlayerMsg(Index, "Mining Mastery: " & GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag401") & " Level: " & GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag402"), BRIGHTCYAN)
                            Gem = 1
                            If GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag402") < 99 Then
                                Gem = Rand(0, 100-GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag402"))
                            End If
                            GemFind = 1
                                Do While GemFind < 25
                                    If GetPlayerInvItemNum(Index, GemFind) = 0 Then
                                        GemFind = 25
                                    End If
                                    GemFind = GemFind + 1
                                Loop
                            If Gem = 1 Then
                            If GemFind = 25 Then
                                Exit Sub
                            End If
                                Call GivePlayerItem(Index, 34, "1", "1")
                                Call PlayerMsg(Index, "You found a ruby!", BRIGHTGREEN)
                            End If
                            Exit Sub
                        End If
                        Call PlayerMsg(Index, "You mine and find nothing!", YELLOW)
                        Call PutVar("Config\Flags.dll", GetPlayerName(Index), "Flag401", GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag401")+1)
                        Call PutVar("Config\Flags.dll", GetPlayerName(Index), "Flag400", "-9999")
                        Call PlayerMsg(Index, "Mining Mastery: " & GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag401") & " Level: " & GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag402"), BRIGHTCYAN)
                        Exit Sub
                        End If
                    End If
                    Call BattleMsg(Index, "", BRIGHTCYAN, 0)
                    Call BattleMsg(Index, "", BRIGHTCYAN, 0)
                    Call BattleMsg(Index, "", BRIGHTCYAN, 0)
                    Call BattleMsg(Index, "", BRIGHTCYAN, 0)
                    Call BattleMsg(Index, "", BRIGHTCYAN, 0)
                    Call BattleMsg(Index, "You mine the rock", BRIGHTCYAN, 0)
                    If GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag400") >= -9999 Then
                        If GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag400") <= 0 Then
                            Call PutVar("Config\Flags.dll", GetPlayerName(Index), "Flag400", "10")
                        End If
                    End If
                    Call PutVar("Config\Flags.dll", GetPlayerName(Index), "Flag400", GetVar("Config\Flags.dll", GetPlayerName(Index), "Flag400")-1-Axe)
                    Exit Sub
                End If
                Call PlayerMsg(Index, "You start mining the rock with no pickaxe, you're fucked up man", YELLOW)
                Exit Sub
            End If


I was moving it from my testing spot to the real game ;D




Aug 13 2008, 2:07 pm The Great Yam Post #98



http://www.youtube.com/watch?v=QWZuBSv3ryE&feature=related



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Aug 13 2008, 6:58 pm Doodle77 Post #99



http://www.mediafire.com/?sharekey=ae75a9d0af6c5032d2db6fb9a8902bda



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Aug 14 2008, 3:31 am KyleIs1337 Post #100



http://www.staredit.net/topic/4100/

I was telling someone to post on this topic :P.



None.

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[12:19 pm]
Moose -- eternal beta version is a vintage mapping and software meme
[2023-9-29. : 12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
Please log in to shout.


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