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I paid -54 minerals for THIS?
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Simply make all the observers to stay at there spot repeatedly.
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() )) (CRAYOLA) )) > Quote from O.o: because I've found my form in your forms where It should not be. |
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When did the "Move Location" Action stop working? Use burrowed ground units if possible and then just center a location over top of them to detect when the respective unit enters the location. ![]() ![]() ![]() ![]() ![]() ![]() ╔═══╦═══╦═══╦══╦═╦═══╦═══╦═══╦═╦═╦═══╦═══╗
╠═══╣....═╣..═..║........╠╗..╔╣..═..╠═══╬╗..╔╩╗..╔╬═══╣ ╚═══╩═╩═╩═══╩═╩══╩╩═╩╩═══╩═══╩╩═╩═╩═╩╩═══╝ |
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I paid -54 minerals for THIS?
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Just make it cycle through all the observers and order them to their current location.
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() )) (CRAYOLA) )) > Quote from O.o: because I've found my form in your forms where It should not be. |
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I paid -54 minerals for THIS?
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Actually, you could just put a simple bring/move back trigger.
Like this Observers = O Location 1 = L1 Location 2 = L2 OOOOOOOOOOOOOOO L1 L2 Then when a player brings a unit to L1, Move it to L2. Simple. ![]() ![]() ![]() ![]() ![]() ![]() Build-a-Ship Workshop
() )) (CRAYOLA) )) > Quote from O.o: because I've found my form in your forms where It should not be. |