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I paid -54 minerals for THIS?
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I am making a map where if you get a certain amount of damage then you lose a "laser bank" and you lose the ability to attack. How do I go about doing this?
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() )) (CRAYOLA) )) > Quote from O.o: because I've found my form in your forms where It should not be. |
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Write your own destiny, or else someone will write it for you!
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Constantly ally yourself to your enemies, or make the enemies invincible, or replace your unit with a critter or a civ or some unit with 0 damage (heroes ftw) to simulate the loss of weapons.
To detect loss of hp you either need vHP or EUDs. EUD Health detection sample map This post was edited 1 time, last edit by NudeRaider: Aug 2 2008, 2:01 pm.
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I paid -54 minerals for THIS?
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Actually it's not the ship's actual health it's like an idea i saw about having burrowed units under it and it disables the weapons when 20 of the burrowed units are killed by the enemy. So I have no problem with detecting the health and I have just been given a solution to the not attacking thing. So, thanks
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() )) (CRAYOLA) )) > Quote from O.o: because I've found my form in your forms where It should not be. |
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I paid -54 minerals for THIS?
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No because it's an arena type map and if the ship trys to move out of the arena it moves it back into it. And also there is no high ground (that's accessible by the ship, that is) in the map.
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() )) (CRAYOLA) )) > Quote from O.o: because I've found my form in your forms where It should not be. |