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Statis Field? (again)

Creator: Hug A Zergling
Time: Jul 28 2008, 1:08 pm

Post #1     Hug A Zergling Jul 28 2008, 1:08 pm

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Is there anyway that I can get a computer controlled arbiter to use Statis field on a unit?
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Post #2     The_z0r Jul 28 2008, 1:43 pm

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Ahh... I was just looking at something on this... I think that an arbiter will always cast stasis field on units who are cloaked by another arbiter that attack it (sorry if that's hard to understand).

Otherwise, if you mean by trigger, I don't think so.
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Post #3     NudeRaider Jul 28 2008, 2:10 pm

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Arbiters automatically stasis everyone that is attacking him. You might want to place a cloaked ghost enemy to the arbiter in question next to the units you want get stasised. When the ghost shoots at the arbiter (give vision to the ghost for the arbiter player) then the arbiter will stasis the whole group.
The ghost would become visible due to stasis, but a well timed remove unit gets rid of him.

Cloak field has nothing to do with it. Just being attacked. The arbiter might also stasis if nearby units of the same player or aliies are being attacked. I guess a melee AI, as always, would encourage him to do so.
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Post #4     The_z0r Jul 28 2008, 2:12 pm

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Quote
Cloak field has nothing to do with it.
If that is so, then why did you suggest a cloaked ghost unit as the target for the arbiter?
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Post #5     NudeRaider Jul 28 2008, 2:19 pm

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Because you cannot see cloaked ghosts. I supposed he prefers invisible methods.
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Post #6     The_z0r Jul 28 2008, 2:22 pm

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I see that now. Thanks for clarifying.
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Post #7     Kaias Jul 28 2008, 2:36 pm

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Thats not going to happen
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http://www.staredit.net/?p=tutorials&tut=84
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Post #8     Hug A Zergling Jul 28 2008, 2:43 pm

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Sorry should of looked at that first
nvm, thats the same answer first given, and nude states that it doesn't have to be set up like that.
This post was edited 1 time, last edit by Hug A Zergling: Jul 28 2008, 3:00 pm.
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Post #9     NudeRaider Jul 28 2008, 4:30 pm

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I'm sorry to say this, Kaias, but from my experience in impossible type maps I know for sure that the cloak field is not required. I suggest you change your otherwise very good tutorial accordingly. AKA remove the 2nd Arbiter in your explanations.
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Post #10     Kaias Jul 28 2008, 5:25 pm

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Quote from NudeRaider
I'm sorry to say this, Kaias, but from my experience in impossible type maps I know for sure that the cloak field is not required. I suggest you change your otherwise very good tutorial accordingly. AKA remove the 2nd Arbiter in your explanations.
No I'm not going to. If you read, I state that it will be done under many circumstances, but most reliably under the ones provided. There is a specific reason for this and I just did some tests to confirm it

Without the Arbiter:
Around 33% accuracy of dozens of tries.

With the Second Arbiter:
98.21% accuracy of 56 samples (which of course means that it didn't work once)

And I'll leave it like that.
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Post #11     voku Aug 7 2008, 4:23 am

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I'm very interested in this too. I created a test map to test this theory, following Kaia's tutorial verbatim,. It worked - the stasis fired off, but I cannot seem to force an immediate stasis. The arbiter that's supposed to do the stasis initially flies away for quite a distance when it's being attacked, then turns around to cast the stasis after it's a good distance away from the attacker. Is there something I'm missing? Or is this normal?
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Post #12     Lethal_Illusion Aug 7 2008, 5:11 am

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These two maps should help.
Attachments:
scx file
Spell Reference.scx (34.25 kb)
5 hits.
scm file
StasisFreeze.scm (48.48 kb)
2 hits.
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Post #13     KyleIs1337 Aug 8 2008, 1:06 pm

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Lethal, Spell Reference is protected for me :( . And also I tried to force stasis so I did this.

I had 2 units.

1 Ghost for Player 1
1 Arbiter for Player 1
1 Arbiter for Player 2 (With Max Energy)

Then I attacked the Arbiter with my ghost and then the Arbiter cast stasis on it.
This post was edited 1 time, last edit by KyleIs1337: Aug 8 2008, 1:14 pm.
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Post #14     Lethal_Illusion Aug 8 2008, 4:18 pm

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Quote from -=(KyleIs1337)=-
Lethal, Spell Reference is protected for me :( . And also I tried to force stasis so I did this.

Yes, it seems like the maker protected it for some reason, but it should still be helpful.
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Post #15     rockz Aug 8 2008, 8:13 pm

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‏‏‏‏‏‏‏‏‏‏http://whathuh05.googlepages.com/SpellReferenceu.scx
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Another good fighting wine is Melbourne Old-and-Yellow, which is particularly heavy and should be used only for hand-to-hand combat.
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