Bound Question
Jul 23 2008, 2:01 am
By: 49281358723941702706  

Jul 23 2008, 2:01 am 49281358723941702706 Post #1



People say bounds are easy to make. What makes them so easy to make?



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Jul 23 2008, 2:07 am Morphling Post #2



They usually use the least amount of triggers.



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Jul 23 2008, 2:19 am Jello-Jigglers Post #3



Quote from Morphling
They usually use the least amount of triggers.
Not necessarily... I'm fairly certain there are lots of that have less triggers, especially if you compare it to a quality bound. For the most parts, bounds have a simple concept, and once you understand how that works they are really easy to make(designing the levels is as hard as you wanna make it, though). IMO defenses are the easiest to make.



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Jul 23 2008, 2:56 am Falkoner Post #4



Yeah, Defenses<Bounds<Arena<RPG

Bounds are just simple because you really don't need to know any good triggering to make them, most just use waits.



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Jul 23 2008, 3:06 am stickynote Post #5



WAITS!? OMG! WHAT ABOUT DEATHCOUNTS!?
If you wanted to, you could use deathcounts instead of waits. There really is no point though, it would be a better and easier idea to just use waits. Defenses are easier, because they essentially use only 2 kinds of triggers, creating units, and ordering units.



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Jul 23 2008, 3:09 am Jello-Jigglers Post #6



Quote from stickynote
WAITS!? OMG! WHAT ABOUT DEATHCOUNTS!?
If you wanted to, you could use deathcounts instead of waits. There really is no point though, it would be a better and easier idea to just use waits. Defenses are easier, because they essentially use only 2 kinds of triggers, creating units, and ordering units.
Quote from Da Rules
6. Answer the question that has been asked.




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Jul 23 2008, 3:49 am Falkoner Post #7



Quote
If you wanted to, you could use deathcounts instead of waits. There really is no point though, it would be a better and easier idea to just use waits. Defenses are easier, because they essentially use only 2 kinds of triggers, creating units, and ordering units.

Well, using death counts allows you to end the bound as soon as it is beaten, something which most bounds are missing.



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Jul 23 2008, 7:42 pm Twitch Post #8



Quote from Falkoner
Yeah, Defenses<Bounds<Arena<RPG

Bounds are just simple because you really don't need to know any good triggering to make them, most just use waits.
you forgot so much in that lmfao.
it goes like this...
madness/mass<defense<bounds<taticalwarefare<arena<RPG<OTHER MUWHAHAHA



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Jul 23 2008, 8:01 pm Falkoner Post #9



So, two other categories is so much? :P



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[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
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