Sleeping wolves wake hungry.
I heard once that if you order a turret to attack to a location, it permanently points to that location; the problem is, i can't get it to work.
Could anyone advise me on this?
You could use a corsair and center a location on a distruption web, remove it, create an observer for a turret to attack. Thats the only way I could think of.
None.
I've never heard of that before, but I bet the Patrol to Here AI causes it to turn in the direction of the Generic Command Target, which can also be set using an AI script. I know that Junk Yard Dog Ai causes them to move their turret around, so maybe that one works too, must test
Post has been edited 1 time(s), last time on Jul 22 2008, 5:58 pm by Falkoner.
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Sleeping wolves wake hungry.
I'll have a go, see if it works.
EDIT: Tried it, doesn't seem to. Maybe I'm doing something wrong?
Post has been edited 1 time(s), last time on Jul 22 2008, 5:41 pm by Lurka.
Nah, I just tried it too, only Junk Yard Dog seems to do anything to them.
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Sleeping wolves wake hungry.
Hm, that sucks.
Morphling's suggestion might work, but the missiles would have to be timed to the custom sounds and wraith explosions =P
It's a massive shame that it doesn't work, I was hoping to use a scourge as a crosshair, as Tuxlar did in Rush, but making it slightly more realistic.
EDIT: I JUST HAD AND IDEA =D
What if you gave the turret to a computer player, and ordered it to attack an observer (i would've preferred scourge, but still) but constantly ordered it to stop? Would that work, d'you reckon?
Post has been edited 1 time(s), last time on Jul 22 2008, 8:45 pm by Lurka.
I can't see why it wouldn't. did you test it?
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The main problem is, how are you going to constantly order it to stop?
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Sleeping wolves wake hungry.
Yeah, I found that out ¬_¬
I tried moving it to same position constantly with HTs, and also ordering it to move to another location; neither worked.
I'M GUNNA DO THIS DAMMIT.
=P
If you find anything out, please inform me =)
Sleeping wolves wake hungry.
Invalid location could work.
IMMA TRY IT.
=P
Try moving it to the same location it's in already.
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Sleeping wolves wake hungry.
Already have.
Just tried invalid location, too.
Neither work.
Neither does constantly allying and unalllying.
You could give it to another player then back, but then it gets deselected
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Sleeping wolves wake hungry.
I'll try allying and unallying without hypers.
Nope =S
Well, if you're doing it in the same trigger, then obviously it won't work, you have to at least wait a trigger loop before re-allying.
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Sleeping wolves wake hungry.
Did.
Arg, nothing works =(
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Lol i know a lame way which prevents the turret from shooting (most of the time):
Have like 300 stimmed marines and bats attacking something in an isolated area. It will cause weapon sprite limit, thus disabling the turret's shots.
Lame. As I said.
but that won't stop it from spinning...
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