Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Extracting Sounds
Extracting Sounds
Jul 18 2008, 7:27 pm
By: 49281358723941702706  

Jul 18 2008, 7:27 pm 49281358723941702706 Post #1



Is there any way you can borrow sounds from a map if you like those sounds? (Without emailing the author xD)



None.

Jul 18 2008, 8:29 pm The_z0r Post #2



Depends if the map is protected or not. If it's not, then you can open it up with any editor and "export" the sounds. If it is protected, well, you may be in luck depending if the protection is strong or not. Most protectors I've encountered only delete the listfile, and do NOT protect the sounds. If this is the case, download WinMPQ and open up the .scm or .scx. Extract all of the UNKNOWN files and test them with a sound-playing program. Test all of them until you find what you're looking for.



None.

Jul 18 2008, 8:32 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

if that were starcraft's burrow sounds in the map, you can add them easily with scmdraft (virtual sound, creates a connection to the file inside the mpqs directly).




Jul 18 2008, 8:34 pm The_z0r Post #4



Quote from Ahli
if that were starcraft's burrow sounds in the map, you can add them easily with scmdraft (virtual sound, creates a connection to the file inside the mpqs directly).
That's borrow not burrow. :rolleyes:



None.

Jul 18 2008, 8:40 pm MadZombie Post #5



Quote from The_z0r
Depends if the map is protected or not. If it's not, then you can open it up with any editor and "export" the sounds. If it is protected, well, you may be in luck depending if the protection is strong or not. Most protectors I've encountered only delete the listfile, and do NOT protect the sounds. If this is the case, download WinMPQ and open up the .scm or .scx. Extract all of the UNKNOWN files and test them with a sound-playing program. Test all of them until you find what you're looking for.
OSMap.

nuff said.



None.

Jul 18 2008, 8:41 pm The_z0r Post #6



I didn't want to be blunt about it, since Map Unprotection is so hush-hush here.



None.

Jul 18 2008, 8:46 pm Heimdal Post #7



It's not really possible to "protect sounds." The closest thing would be to remove the listfile so you can't see their names. All you gotta do is open the archive with winmpq and get the unknown files. You can, of course, determine the real names by looking at the STR section in the CHK (assuming they didn't randomize those either).



None.

Jul 18 2008, 9:47 pm Falkoner Post #8



Quote
It's not really possible to "protect sounds." The closest thing would be to remove the listfile so you can't see their names. All you gotta do is open the archive with winmpq and get the unknown files. You can, of course, determine the real names by looking at the STR section in the CHK (assuming they didn't randomize those either).

OS Map makes it a lot easier though, when you unprotect the map, the sound files in it are automatically placed in a folder in the same directory as the program, so you can get the files right there, note that OS Map deletes that folder when you type the exit command, but when you just close it with the box in the top right, it doesn't.



None.

Jul 19 2008, 1:38 am rockz Post #9

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from The_z0r
I didn't want to be blunt about it, since Map Unprotection is so hush-hush here.
we just can't link to it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


Members Online: Roy