Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Extracting Sounds
Extracting Sounds
Jul 18 2008, 7:27 pm
By: 49281358723941702706  

Jul 18 2008, 7:27 pm 49281358723941702706 Post #1



Is there any way you can borrow sounds from a map if you like those sounds? (Without emailing the author xD)



None.

Jul 18 2008, 8:29 pm The_z0r Post #2



Depends if the map is protected or not. If it's not, then you can open it up with any editor and "export" the sounds. If it is protected, well, you may be in luck depending if the protection is strong or not. Most protectors I've encountered only delete the listfile, and do NOT protect the sounds. If this is the case, download WinMPQ and open up the .scm or .scx. Extract all of the UNKNOWN files and test them with a sound-playing program. Test all of them until you find what you're looking for.



None.

Jul 18 2008, 8:32 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

if that were starcraft's burrow sounds in the map, you can add them easily with scmdraft (virtual sound, creates a connection to the file inside the mpqs directly).




Jul 18 2008, 8:34 pm The_z0r Post #4



Quote from Ahli
if that were starcraft's burrow sounds in the map, you can add them easily with scmdraft (virtual sound, creates a connection to the file inside the mpqs directly).
That's borrow not burrow. :rolleyes:



None.

Jul 18 2008, 8:40 pm MadZombie Post #5



Quote from The_z0r
Depends if the map is protected or not. If it's not, then you can open it up with any editor and "export" the sounds. If it is protected, well, you may be in luck depending if the protection is strong or not. Most protectors I've encountered only delete the listfile, and do NOT protect the sounds. If this is the case, download WinMPQ and open up the .scm or .scx. Extract all of the UNKNOWN files and test them with a sound-playing program. Test all of them until you find what you're looking for.
OSMap.

nuff said.



None.

Jul 18 2008, 8:41 pm The_z0r Post #6



I didn't want to be blunt about it, since Map Unprotection is so hush-hush here.



None.

Jul 18 2008, 8:46 pm Heimdal Post #7



It's not really possible to "protect sounds." The closest thing would be to remove the listfile so you can't see their names. All you gotta do is open the archive with winmpq and get the unknown files. You can, of course, determine the real names by looking at the STR section in the CHK (assuming they didn't randomize those either).



None.

Jul 18 2008, 9:47 pm Falkoner Post #8



Quote
It's not really possible to "protect sounds." The closest thing would be to remove the listfile so you can't see their names. All you gotta do is open the archive with winmpq and get the unknown files. You can, of course, determine the real names by looking at the STR section in the CHK (assuming they didn't randomize those either).

OS Map makes it a lot easier though, when you unprotect the map, the sound files in it are automatically placed in a folder in the same directory as the program, so you can get the files right there, note that OS Map deletes that folder when you type the exit command, but when you just close it with the box in the top right, it doesn't.



None.

Jul 19 2008, 1:38 am rockz Post #9

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from The_z0r
I didn't want to be blunt about it, since Map Unprotection is so hush-hush here.
we just can't link to it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
Please log in to shout.


Members Online: Roy, Oh_Man, Zergy, jjf28