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Map Revealers?, I need to know everything about them

Creator: Zombiechao
Time: Jul 13 2008, 5:34 pm

Post #1     Zombiechao Jul 13 2008, 5:34 pm

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Hello thar. i need to know everything about map revealers. Most urgently I need to know exactly what conditions and actions can work on map revealers.
I now know.
* Map revealers can only be killed by a kill all units action and remove all units.
* Map revealers can be placed on a rescuable players team and rescued.
* Locations can't be centred on map revealers. >:(
* Map revealers can be detected with the command condition.
* Map revealers decrease the unit limit because they are units, too.
* Map revealers have a vision range of 10
* Map revealers can be placed anywhere
This post was edited 6 times, last edit by Zombiechao: Jul 15 2008, 4:05 am.
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Post #2     stickynote Jul 13 2008, 5:45 pm

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* Locations can't be centred on map revealers. >:(

They can't? I thought they could. And, can't you remove map revealers? It's sort of another way to "kill" them.

Map revealers have a vision range of 8.
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Post #3     Ahli Jul 13 2008, 5:48 pm

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Quote from Zombiechao
Hello thar. i need to know everything about map revealers. Most urgently I need to know exactly what conditions and actions can work on map revealers.
I already know.
* Map revealers can only be killed by a kill all units and remove all units action.
* Map revealers can be placed on a rescuable players team and rescued.
* Locations can't be centred on map revealers.
*Map revealers can be detected with the command condition.
*Map revealers decrease the unit limit because they are units, too.
(user posted image)
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Post #4     stickynote Jul 13 2008, 5:50 pm

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Are you sure you can't center locations on map revealers? It's the only actually invisible unit there is (no distortion).
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Post #5     Falkoner Jul 13 2008, 10:15 pm

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You cannot. If you want a completely non-detectable thing, just place another location, and center it on a unit not in that location, and it will move to the center of that little location :P

You can create map revealers
If you use the hallucinated power-up trick, you can get map revealers to become visible.
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Post #6     O)FaRTy1billion[MM] Jul 14 2008, 3:49 am

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Quote from stickynote
Map revealers have a vision range of 8.
Really? DatEdit says 10.
Badlands 128 Minimap Colors    I like useless tables!
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Install   85 Minimap Colors    What is this table, you ask?
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Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
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Post #7     Zombiechao Jul 14 2008, 3:52 am

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If you use the hallucinated power-up trick, you can get map revealers to become visible.
I'll look that up and edit the new stuff in.
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Since when? DatEdit says 10.
I'll edit that in.
Thanks for the info everybody, I still hope there is a way to centre a location on map revealers.
Edit; found a link to the hallucinated power-up glitch. The site also has a number of other things. I'm going to experiment with it.
Edit; Can't find a powerup with hp, though I know i have done that once. Plz help.
This post was edited 2 times, last edit by Zombiechao: Jul 14 2008, 4:18 am.
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Post #8     O)FaRTy1billion[MM] Jul 14 2008, 4:41 am

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Mineral and gas chunks have HP. You can also create hallucinated normal powerups with triggers.
Badlands 128 Minimap Colors    I like useless tables!
Platform  95 Minimap Colors
Install   85 Minimap Colors    What is this table, you ask?
Ashworld  92 Minimap Colors    I made images that list all the
Jungle   105 Minimap Colors    tiles' minimap colors arranged
Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
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Post #9     Zell. Jul 14 2008, 4:55 am

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O rly?
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or put a burrowed zergling under it lol
(signature image)
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Post #10     Zombiechao Jul 14 2008, 5:12 am

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Creating a hallucinatited powerup seems like the best option. I'll check. Is there anyway to make a unit pick up a power up with a trigger?
Edit: Anyway to speed up the death of a hallucination?
Edit: Still need to speed up the death of a hallucination but I also need to automate the hallucination poweruup trick. A sample map would be very helpful,
This post was edited 2 times, last edit by Zombiechao: Jul 14 2008, 5:25 am.
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Post #11     O)FaRTy1billion[MM] Jul 14 2008, 5:36 am

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Just create a worker near it. They automatically pick it up.
No, you can't speed it up.
It takes about 80 seconds (if I remember correctly...)
Badlands 128 Minimap Colors    I like useless tables!
Platform  95 Minimap Colors
Install   85 Minimap Colors    What is this table, you ask?
Ashworld  92 Minimap Colors    I made images that list all the
Jungle   105 Minimap Colors    tiles' minimap colors arranged
Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
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Post #12     Zombiechao Jul 14 2008, 5:39 am

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Oh, that makes it a lot easier.
Edit: Milliseconds or seconds?
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Post #13     O)FaRTy1billion[MM] Jul 14 2008, 5:44 am

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O.o seconds... If it was 80 milliseconds, it would take less than 1/10th of a second.
You could try shortening it. I think I just did 80 in my map just to be safe.

Actually, probably the best way to figure out a more specific estimate would be adding like 1 mineral per second, and then taking note of when a hallucination dies (it's creation being 0 on the mineral timer.)
Badlands 128 Minimap Colors    I like useless tables!
Platform  95 Minimap Colors
Install   85 Minimap Colors    What is this table, you ask?
Ashworld  92 Minimap Colors    I made images that list all the
Jungle   105 Minimap Colors    tiles' minimap colors arranged
Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
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Post #14     Zombiechao Jul 14 2008, 5:46 am

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You made a map with the glitch? Which one was it?
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Post #15     O)FaRTy1billion[MM] Jul 14 2008, 5:47 am

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It was an unreleased "probe arena" concept map.

Also see the last bit of my previous post... I edited it in.
Badlands 128 Minimap Colors    I like useless tables!
Platform  95 Minimap Colors
Install   85 Minimap Colors    What is this table, you ask?
Ashworld  92 Minimap Colors    I made images that list all the
Jungle   105 Minimap Colors    tiles' minimap colors arranged
Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
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Post #16     Zombiechao Jul 14 2008, 5:51 am

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Just for clarity how exactly is the glitch used to get visible map revealers?
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Post #17     O)FaRTy1billion[MM] Jul 14 2008, 5:56 am

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O.o? I've never heard of that before...

Unless you can manage to do it with a unit number of 405, it's not possible (The highest valid placeable unit number is 227...)
Badlands 128 Minimap Colors    I like useless tables!
Platform  95 Minimap Colors
Install   85 Minimap Colors    What is this table, you ask?
Ashworld  92 Minimap Colors    I made images that list all the
Jungle   105 Minimap Colors    tiles' minimap colors arranged
Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
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Post #18     Zombiechao Jul 14 2008, 5:59 am

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Quote from Falkoner
You can create map revealers
If you use the hallucinated power-up trick, you can get map revealers to become visible.
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Post #19     I)eathBringer Jul 14 2008, 2:29 pm

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does the hallucinated power-up trick work in 1.15.2?
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Post #20     Oo.Twitch.oO Jul 14 2008, 2:38 pm

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Quote from I)eathBringer
does the hallucinated power-up trick work in 1.15.2?
*does the trick*
Yes it does.
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