|
yay
|
If you are creating a Melee map, however, the following game types will prove useful for shared control with other players:
Team Melee (Remember, all computers are allied against all human players) Team Free for All Team Capture the Flag It's a disappointment that it does not exist in Use Map Settings. |
|
i have my own question. what happens when you capture a rescuable map revealer. This is really interesting can rescuable be moved-killed-anything before rescued? can units be created then given to the rescuable force?
This post was edited 1 time, last edit by Gigins: Jul 14 2008, 5:56 pm.
![]() ![]() ![]() ![]() ![]() ![]() |
|
You can't capture map revealers Edit: Maybe it only works in single player. That might be the trouble. Edit: Addded map test.scm (26.28 kb) -- 1 hits This post was edited 2 times, last edit by Zombiechao: Jul 14 2008, 5:03 pm.
![]() ![]() ![]() ![]() ![]() ![]() |
|
Write your own destiny, or else someone will write it for you!
|
As a side note, it does not depend on the number of players when starcraft acts differently (like it does for the center view action, which also acts as a wait in single player). It depends on the mode you are playing.
When you play a map in bnet and you're alone, single player rules do not apply. The triggers still work like they always do in bnet. LAN games might be again different. I don't know, but I guess it's like bnet. ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |