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Creator: O)UnholyUrine Time: Sep 10 2007, 6:09 am |
| O)UnholyUrine | Sep 10 2007, 6:09 am | Post #1 |
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ZeekyBoogyDoog~
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well I was thinking i should do it when SC II comes out because the idea requires lots of units. but here we go..
Evolves RPG .. a strategic 3v3 Rpg what happens is that everyone starts off as a zling or smth lowly unit. ppl start off killing and getting exp .. and Level up However.. This isn't like evolves where I'd just make another unit for the Hereo as the levels progresses what happens is .. in each level.. player pick which "evolutionary aspect" they wish to level The three main ones would be - Biological Fitness - Evolution - Reproduction Others which can be changed would be like - Technology - Alchemy - Spirituality (holiness) - Melancholy (unholiness) ... Now let's not go too far... lemme explain the first 3 basic aspects Fitness = Armor and Weapons ... if it's level 1 .. your gas will be SET AT 1 .. and you can upgrade to 1 armor + weapon for any unit.. The next upgrade would need 2 gas .. which means you need level 2. Evolution = Your Main Hero's Unit... the more points you put into this aspects, the better unit your hero can be... For example.. ur first unit can be a Zergling . when you get 2 evolution points .. you can change ur Zergling into a Hydra. Reproduction (or smth less sexual) = Your minerals in which you gain over Time. The more points you put in it, the more minerals you get over Time. Now minerals is for Spawning units. There will be a place for you to choose which units you want to spawn. Obviously, better units may need more minerals.. However, most units will only require 1 mineral.. Why? this is because they need the Other Evolutionary Aspects - Technology = For example.. to spawn.. let's say a Vulture as your "reproduced things"... you need Technology Points! ... Vulture would probably cost smwr around 1-2 ores and 3-5 technology points. Of course, the more technology you have , the better spawn units you can get... - Alchemy = Magic/Elements... I don't know if i should incorporate this into the Hero .. or to the Spawned units. For this.. I can either have certain spells that needs certain levels.. and your Main Hero can cast it Or it can be so that you can Spawn more spell like units such as Queens and High Templars. .. Most likely Spells for the Hero. - Spirituality = Holiness .. Units such as Archons.. Dragoons.. and Defensive buildings like photon cannons ... Spirituality will take the role of the Protoss units. .. More spiritual you are.. more protoss you are. (except for DT of course) - Melancholy = Necromancy .. Unholiness .. Zerg type units. allowin you to spawn Infested terrans and mutalisks. and of course .. DT's .. now.. More to come? .. maybe in SC ii.. right now.. SC i doesn't offer enough units. (maybe) Okay .. now backtracking Why don't we just Mass reproduction and spawn like crazy amount of units? - because you can't spawn good units unless you go into Tech or Spirit Why don't I just keep getting Evolution points and get a crazy Hero.. Actually.. Is it even possible to have so many different heros? - because. I am planning to have certain Hero units that need TWO different aspects.. Such as Hero Goliath needing both Evolution and Technology.. But Hero mutalisk only Evolution (flying ! ) .. and yes it's possible ... Since there're luckily hero versions of a lot of units. What i'm worrying is do I have enough Spawn units?Now backtracking even more This is a 3v3 RPG .. meaning that there'll be 3 different types of ppl versing another.. Obviously.. it is your team's strategy in which and who will focus on which Evo-Aspects. To win.. the teams must destroy the other's Spawning building. and Hero.. ( A hero will have 3 lives unless the spawning building's dead ) And the Enemies will be Computer Units.. Overlapping Spawn units. .... And that's about all i can think of.. Please write some suggestions or if you noticed any dead-ends please let me know =D I hope i'll get to do this map.. <_< since i'm still working on another RPG Thanks for reading all that ~Unholy P.S. I don't mind if u take the idea.. I probably won't finish it anyways
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| O)MasterJohnny | Sep 10 2007, 6:25 am | Post #2 |
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My eyes see nothing but ones perfect perspective.
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Yes...its a splat of ideas...future clan production map!
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| [EcHo] | Sep 10 2007, 6:28 am | Post #3 |
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Roller & CEO
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Interesting. But why in SCII? This map would be perfect for a WCIII map but WCIII is totally gay.
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![]() ![]() MicrophoneChecka Aiyyo, my pen and paper cause a chain reaction,To get your brain relaxin, cause they be actin maniac in action |
| O)MasterJohnny | Sep 10 2007, 6:29 am | Post #4 |
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My eyes see nothing but ones perfect perspective.
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The Clan does not do wc3 maps? |
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| [EcHo] | Sep 10 2007, 6:31 am | Post #5 |
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Roller & CEO
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It was just a statement, I never said to create this map in wc3. I was implying that it would be good for WCIII due to the fact that they can add/edit units. If only SCII had these features.
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![]() ![]() MicrophoneChecka Aiyyo, my pen and paper cause a chain reaction,To get your brain relaxin, cause they be actin maniac in action |
| O)MNeox | Sep 11 2007, 12:40 am | Post #6 |
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Clan Orig
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you sure your computer will be able to handle sc2?
sounds like a good idea but i hate massing games very very deeply... good idea there holyurine |
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| purple100 | Sep 11 2007, 1:21 am | Post #7 |
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Sounds cool. I bet it would be difficult to balance, but interesting for the players to play through many times, looking for the best combinations or branches to follow to get a character that matches their play style. In WCIII RPG maps, I tried to go for the character with all damage-spells, so I could run in and use all my stuff on a strong enemy to utterly kill them. In this, I could try to get ranged units or spellcasters for tactical attacking by picking different attributes in the evolution system.
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| hetzer | Sep 14 2007, 2:11 pm | Post #8 |
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Um, that sounds a whole lot like World of Starcraft, which is a very good map.
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| Jello-Jigglers | Sep 15 2007, 5:21 am | Post #9 |
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Yeah balancing would be a pain in you know where but it sounds like it could be pretty tight... I think it would be sweet to have like the tech tree style of line war 7(since we're in wc3 mode lol) or elemental td where you get the basic element of light, and then you can refine that element into something more powerful and unit specific. So you could have like different levels of each of your evolutionary aspects. So biological fitness would be sweet to have the first level +1 then double it every time after. And like evolution you could choose basic land or air unit, then refine to stronger/more capable unit. And last but not least reproduction could follow the same curve biological fitness set down being first level is 1+ and then double their reproduction every time. And you could add any other evolutionary aspects you wanted with that style.
Anyways just a cool thought. And I think I like this map any way it turns out
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| EzDay281[MM] | Sep 15 2007, 5:35 am | Post #10 |
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As the empics yetch to ingorilate errifins, we mascols bleen.
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Um... "But why in SCII?" "The Clan does not do WC3 Maps." I'm not seeing much to respond to, there. xP Also, you kinda answered your own question... "This map would be perfect for a WCIII map but WCIII is totally gay." |
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| O)UnholyUrine | Sep 20 2007, 1:15 am | Post #11 |
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ZeekyBoogyDoog~
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I want to play that then! =O Thanks. Maybe i Will make the map then.. after my current map's done
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