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I was reading through your post just go "wrong wrong wrong wrong..." until I read the bold, I just have to agree with you. It's so simple. I would definitely capture bases if they only spawned 1-2 units.
I think we're also forgetting that more bases means more defensible geysers. On that, I believe that each bases geysers should be place in better positions where an offending unit would be subject to cannon fire. ![]() ![]() ![]() ![]() ![]() ![]() |
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This is part of what I was talking about when I said bases should be more defensible.
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Sup?
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Maybe the toss buildings shouldn't make different level spawns but instead transform into other defenses (sunks, diff bunker combo's, and maybe very strong stationary units)?
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And there goes a spell each from the Archer and Special Ops...
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Ummm..... is Assault's grenade supposed to paralyze his allies too? If yes, change that. If no, Player Two's does.
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