Well, I'm impressed you accept harsh criticism well. Honestly, these dota's take so long to play, or at least yours and the one i messed with, that it's hard to balance extremely well. I was actually just thinking of uploading it and giving a little guide on the units in it.
I didn't do anything great to the map other than fixing some glaring bugs, and doing my best to intellectually figure balance out. I played a good number of times, but without experienced opponents, I usually won whatever character i chose, so it's hard to know for sure it's balanced.
The map is simply called dota 1.5, which i changed from 1.4. Desert terrain helps identify it. In this, each unit has a role... I'll try to list it out to my memory... though it's been a good while since i played:
Force 1: Terrans: generally better offense against computer opponents.
Marine: all-purpose, powerful, less useful 2nd spell (hallucinations).
Firebat: highly anti-unit, concussion attack is poor against buildings/cannons, but good against the initial shields. Killer wep upgrades, invincibility spell.
Siege Tank: highly anti-building, comes with siege mode. wep upgrades are very good. Sunken placement spell, good for anti-cannon.
Ghost (sarah): anti-unit, good range, no lockdown/cloak, good upgrades. Very deadly spider mine spell.
Goliath: More team dependent, good range, great special that builds as you create more helper wraiths.
Force 2: Protoss: easy to get minimum defense shields against computer opponents.
Archon: all-purpose, powerful, less useful 2nd spell (hallucinations). Splash damage is dangerous to friendlies.
Zealot: very dominant early on, okay upgrades but bad at high armor early on (normal damage, but dual hit). has invincibility spell.
Reaver: great against buildings, but also good against units with its splash normal attack. It comes with a low hit-point shuttle every respawn. Sunken spell.
Dragoon: Fenix version, so faster shooting. Mine layer, so anti-unit, but better at buildings than the Ghost. Difficult early on.
Tassadar: low range, but comes with psi storm. Calls in helper wraiths. Beware of Goliath's anti-air. Difficult early on.
Briefing contains a quick list of changes from 1.4... Original author is JJklsa. [Edit uploaded and link:
http://www.staredit.net/?file=614 ]
Post has been edited 1 time(s), last time on Aug 6 2008, 3:39 am by StrikerX22.
None.