Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What exactly is a Transmission?
What exactly is a Transmission?
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Jul 9 2008, 4:58 pm
By: Cheathunta  

Jul 9 2008, 4:58 pm Cheathunta Post #1



What is a transmission? What does it do exactly?



None.

Jul 9 2008, 5:35 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

A Transmission:
1. shows a speaking portrait of the unit
2. it plays a wav
3. it displays text as long as the wav is or as long as you set it to play
4. it creates a blinking circle around the unit in the location, if it exists
5. it creates a minimap ping on the location where the unit is inside the location, if it exists in that location
6. it acts like a wait (creates wait blocks) - the rest of the actions will run when the transmission is over
7. you can cancel transmissions with the escape button in singleplayer




Jul 9 2008, 5:48 pm pneumatic Post #3



What annoys me is that you can't have a transmission without a wav.



None.

Jul 9 2008, 6:10 pm Heegu Post #4



Quote from name:razorsnail
What annoys me is that you can't have a transmission without a wav.

Answer: A silent .wav.



None.

Jul 9 2008, 7:00 pm Falkoner Post #5



Yeah, there's some virtual sounds that are completely silent, I often use those, although I usually don't use waits due to their wait blocking problem. I just do everything that they do, minus the wait.



None.

Jul 9 2008, 8:06 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I always use tbafire for silent transmissions :D




Jul 9 2008, 9:12 pm Clokr_ Post #7



Cheathunter, seriously, try to check other sources before asking for help. If you can test it by yourself, do not ask the question. Staredit's help file has the explaination of what each of the trigger actions and conditions do. Stop making new topics about simple questions like this one because you might get them closed.



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[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[2022-5-23. : 5:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[2022-5-23. : 5:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[2022-5-23. : 3:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
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