ok i forgot how to make bound and i need help comeing up with a idea and the trigger for scm draft or starforge so please help
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try this:
player:computer
condition:
always
action:
create one firebat at "trap location" for current player
kill all units for all players at "trap location"
wait 5000 ms
preserve trigger
This will make and explode a firebat killing everything in the location every 5 seconds. This is pretty much the basic kill trigger around which most everything else in bounds is built. You can edit the actions to do other things, such as reduce health or whatever. With multiple locations (or mobile grids) you can make strings of explosions.
Best Tip: Be creative. Unique maps are the best maps.
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Unique and Original? Normally bound maps which are really colourful are always out on b.net but I've seen a marriage of SCPM and good colours with fun and it makes a masterpiece.
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The best bounds use death counts, not waits, as with waits a bound will keep going, even once beaten, until it finishes. Have a mix of bounds, sucking traps, and just make sure that it isn't impossible, but isn't too easy.
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ok ty im gonna try thw wait thing first then the death counter
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To stop you from trying to run the next obstacle with switches, as it won't start until the previous is finished, a lot of bounds have "Blockers", usually normal or invisible crystals. This does add a cool little spice
Death Counters are easy to set up and use, but I find it hard to get the timing right on a long obstacle - granted, I can do it, but it takes time. Time waits don't take.
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thanks yea i like the qait better and the crystals
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if you need any more help in making your bound
http://www.angelfarto.com/ has a decent guide for bound related stuff aswell as a shoutbox to ask any questions you might have. That site is also where alot of the pro bounders / bound makers hang out so the information should be legit and testers galore
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