Staredit Network > Forums > SC1 Map Showcase > Topic: Crystal Puzzle
Crystal Puzzle
Jul 8 2008, 6:58 am
By: O)FaRTy1billion[MM]  

Jul 30 2008, 8:21 am O)FaRTy1billion[MM] Post #21

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Has anyone gotten to level 8 yet? :P



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Jul 30 2008, 3:41 pm UnholyUrine Post #22



.. When'd you make a puzzle map like this?! :C u should tell us...

I'll try it tonight :P



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Jul 30 2008, 3:43 pm The_z0r Post #23



I'm gonna try this map out this evening, too. There aren't enough maps you can play by yourself. :(



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Jul 31 2008, 11:07 pm Cheathunta Post #24



This map is pretty cool but hard as hell. Also how did you get it so that the Defiler can stand on nothing?



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Jul 31 2008, 11:18 pm The_z0r Post #25



Resetting doesn't work for me. I played it single player and tried to cast Dark Swarm on top of it, and it did nothing. Does it only work in multiplayer?



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Jul 31 2008, 11:50 pm BlackWolf99 Post #26



Looks confusing



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Aug 4 2008, 12:48 am O)FaRTy1billion[MM] Post #27

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Quote from UnholyUrine
.. When'd you make a puzzle map like this?! :C u should tell us... I'll try it tonight :P
I made it a long time ago... Matt and like everyone else knew I made it. O.o

Quote from Cheathunter
This map is pretty cool but hard as hell. Also how did you get it so that the Defiler can stand on nothing?
Nulls.

Quote from The_z0r
Resetting doesn't work for me. I played it single player and tried to cast Dark Swarm on top of it, and it did nothing. Does it only work in multiplayer?
I've never tried it in singleplayer.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 2 2009, 1:38 am O)FaRTy1billion[MM] Post #28

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I beat level 8 today. :O Maybe I should add more.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 5 2009, 4:33 am T-Virus Post #29



I enjoyed this map alot. Great concept, very creative.
way to think outside the box!
[ 8/10 ]



None.

Jan 5 2009, 5:12 am O)FaRTy1billion[MM] Post #30

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Eh. I just had the reset bug recently... I'll have to find exactly what causes it as I can play just fine as the player I was.
Maybe I should redo this with the level generation that was discussed prior to this topic's epic bump. I could also fix a few of the quirks that exist (bottom players being able to change top player fields (and vice-versa), swarming too quickly breaks the incrementing pattern, and swarming between crystals sometimes doing wierd things.) I could also make it work better so it doesn't have to use cloaked powerups to prevent you from walking out of your area.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 5 2009, 6:01 am Demented Shaman Post #31



This seems like a more complex Lights Out type game. You should make it randomly create levels.



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Feb 16 2009, 6:43 pm payne Post #32

:payne:

Wait, that's how the levels look like?
In my game, thy got screwed... Lvl 5 was a face, Lvl 6 had a kind of hole in the middle right and lvl 7 was weird too...
Wth?



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Feb 16 2009, 6:53 pm Demented Shaman Post #33



Quote from payne
Wait, that's how the levels look like?
In my game, thy got screwed... Lvl 5 was a face, Lvl 6 had a kind of hole in the middle right and lvl 7 was weird too...
Wth?
They're supposed to be symmetrical, so it glitched for you. Maybe your defiler was in the way when the puzzle was being created? I got to level 8 after you left.



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Feb 16 2009, 7:00 pm payne Post #34

:payne:

Rofl, good job :O
Were the levels buggy for you?
Maybe it's only for player 1 that it bugs: my reset wouldn't work, but the other ones would :(



None.

Feb 16 2009, 7:12 pm Demented Shaman Post #35



Quote from payne
Rofl, good job :O
Were the levels buggy for you?
Maybe it's only for player 1 that it bugs: my reset wouldn't work, but the other ones would :(
No they weren't buggy. They were all symmetrical.



None.

Feb 23 2009, 2:31 am O)FaRTy1billion[MM] Post #36

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Quote from payne
Rofl, good job :O
Were the levels buggy for you?
Maybe it's only for player 1 that it bugs: my reset wouldn't work, but the other ones would :(
I've experienced this, too, but any attempt to reproduce it fails. It seems somehow random...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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[09:37 pm]
GGmano -- maybe its not about the size i guess since its now above 6000 and was saved
[09:05 pm]
GGmano -- just seems like 6000kb is an obstacle not sure
[09:05 pm]
GGmano -- idk it could also be about the map size its like above 6k kb map wont be saved,, 6000kb of triggers no sounds im aware sounds can go beyond that size
[08:51 pm]
GGmano -- heres link for the new release http://www.staredit.net/topic/18475/#1
[08:51 pm]
GGmano -- i now released it after deleting triggers 3 times sadly
[08:50 pm]
GGmano -- 100k i think
[03:39 pm]
Oh_Man -- how many trigs u got?
[2022-7-02. : 9:34 am]
GGmano -- there must be a limit for one player on triggers but also a max trigger in total i think
[2022-7-02. : 9:33 am]
GGmano -- after deleting alot og triggers i now have to reduce it even more
[2022-7-02. : 9:33 am]
GGmano -- damn my file still too big but it doesnt crash only gives message that it cant save to disk,, freaking sad that i wanted to do more stuff but im limited here
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