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Omg got a title!
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They use deathcounters to keep track of the current cutscene and at the same time to trigger text messages and sounds for the rest of players. A computer player controls the triggers which do all the work related to the movie. Those triggers change a deathcounter to activate the text / sound triggers owned by the human players when needed.
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G T C A A G T C \__________________________ C A G U···/ŻŻŻŻ\ A G T C G A G A T C A G T ··········\____/ T C A G C T C T A G T C A C A G T T C A G /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Was anyone missing my DNA signature? |
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Omg got a title!
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How would you press it if your screen is centered on the action the whole time? You'd have to hotkey it at the beginning.... ![]() ![]() ![]() ![]() ![]() ![]() _______________
G T C A A G T C \__________________________ C A G U···/ŻŻŻŻ\ A G T C G A G A T C A G T ··········\____/ T C A G C T C T A G T C A C A G T T C A G /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Was anyone missing my DNA signature? |
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Write your own destiny, or else someone will write it for you!
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Then why doesn't anybody add a pause button? or a rewind? Because no one else makes movies that way, they all do it the newby way and use switches at such. Then why doesn't anybody add a pause button? or a rewind? You can give all units to P12 and teleport them out of the map, but that won't stop a flying nuke for example it will cancel it. Also spell effects like plague still are working, lockdowns wearing off, etc. And when you want to rewind I wanna see how your unit you're attacking is running back to its attacker or how you make the nuke flying back into the silo. These are only a few examples which all cause serious trouble if you're trying to rewind/stop. Some of them probably are impossible to solve completely (e.g. units will always run forward, never backward). That's the reason why there's no rewind. ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |