Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What's up with Gerard DuGalle?
What's up with Gerard DuGalle?
Jul 3 2008, 3:04 pm
By: planckscnst  

Jul 3 2008, 3:04 pm planckscnst Post #1



In unit settings, there is a Terran hero called "Gerard DuGalle (Ghost)". When placing him on the map, it shows a battlecruiser, not a ghost. Also, if I try to place one using a trigger, it doesn't do anything - I don't get any DuGalles. What's up with this unit?



None.

Jul 3 2008, 3:09 pm Falkoner Post #2



DuGalle is not normally placeable in StarEdit, so you cannot create him via triggers, the reason they say (Ghost) next to his name is because his portrait was used as a ghost character in the campaign, and that's also the only reason there's a unit for him, because they needed him for the mission briefings of the campaign.



None.

Jul 3 2008, 3:13 pm planckscnst Post #3



ah. Thanks!



None.

Jul 4 2008, 1:07 am Riney Post #4

Thigh high affectionado

DuGalle isnt a ghost.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Jul 4 2008, 1:15 am Falkoner Post #5



Quote
DuGalle isnt a ghost.

Yeah, I was thinking about that as I reread my post, but I just left it at that :P I really have no idea why there is a (ghost) next to it, but I was right about how it was made for use in the mission briefings. Of course, Raszagal also has (dark templar) next to it, and she's actually a corsair, maybe that's where I got the idea that the DuGalle portrait was meant to look like a ghost..



None.

Jul 4 2008, 1:28 am ClansAreForGays Post #6



Also, it's weird how dugalles and ragazel's attacks are all fuxed up. They never just keep the value you try to give them in the editor.




Jul 4 2008, 1:33 am Falkoner Post #7



Quote
Also, it's weird how dugalles and ragazel's attacks are all fuxed up. They never just keep the value you try to give them in the editor.

:???: It's always worked fine for me..



None.

Jul 4 2008, 2:11 am Gangster4Life Post #8



also Aldaris



None.

Jul 4 2008, 4:24 am Esponeo Post #9



Quote
Also, it's weird how dugalles and ragazel's attacks are all fuxed up. They never just keep the value you try to give them in the editor.
They share attack values with other units. Both of the "extended" Battlecruiser units (Dugalle and Arcturus) share their attack values with the other hero BCs. I don't recall which goes with which. Raszagals is tied to the regular Corsair. These tied units will always have the same attack value as their partner unit.



None.

Jul 4 2008, 4:55 am Matt Burch Post #10



Where is this? I've never come across this before. Are you using StarEdit or something else?



None.

Jul 4 2008, 4:57 am Esponeo Post #11



Quote
Where is this? I've never come across this before. Are you using StarEdit or something else?
Just who is this question directed at? What is "this" which you have never come across before?



None.

Jul 4 2008, 5:09 am Matt Burch Post #12



I guess I should've been a little more specific, but I totally thought it would be quite obvious.
Quote
In unit settings, there is a Terran hero called "Gerard DuGalle (Ghost)". When placing him on the map, it shows a battlecruiser, not a ghost. Also, if I try to place one using a trigger, it doesn't do anything - I don't get any DuGalles. What's up with this unit?
That is "this". I've not come across this before. I'm asking if he's using a 3rd party editor, or the real editor, because I haven't seen this before.



None.

Jul 4 2008, 5:20 am Esponeo Post #13



Quote
That is "this". I've not come across this before. I'm asking if he's using a 3rd party editor, or the real editor, because I haven't seen this before.
That unit and others are not available in Staredit. They are available in X-tra, SCMD2, SF, and others.



None.

Jul 4 2008, 10:23 am Symmetry Post #14

Dungeon Master

Quote from Esponeo
Quote
Also, it's weird how dugalles and ragazel's attacks are all fuxed up. They never just keep the value you try to give them in the editor.
They share attack values with other units. Both of the "extended" Battlecruiser units (Dugalle and Arcturus) share their attack values with the other hero BCs. I don't recall which goes with which. Raszagals is tied to the regular Corsair. These tied units will always have the same attack value as their partner unit.

For clarification, the Norad II, Mengsk and Dugalle all share the same weapon entry.



:voy: :jaff: :voy: :jaff:

Jul 4 2008, 11:27 am Ultraviolet Post #15

Don't stop till you get enough

I believe DuGalle is a battlecruiser because that battlecruiser unit was originally supposed to be the flagship Aleksander. They decided they didn't need it later, but I guess that's all they used for his portrait.

It may say (ghost) next to his name because he was intended to be a ghost if he ever had appeared in a game in the campaign. Alexei Stukov was a ghost, so it would make sense for DuGalle to be one as well.





Jul 4 2008, 2:20 pm Clokr_ Post #16



They probably made the unit a ghost. Then they thought they'd need it for some campaign cinematic and changed it to a BC but didn't bother to edit its name.



?????

Jul 4 2008, 7:58 pm Zell. Post #17



Actually DuGalle is a ghost but they changed the unit to BC because battle cruisers are awesome. Duh.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[12:24 pm]
Ultraviolet -- Zoan
Zoan shouted: TheHappy115 Oh, I mentioned in a thread but not the shoutbox, but it does work if you run SC in 32bit as suggested by Butch.
I found 64-bit SC broke all sorts of stuff, I never liked it
[12:21 pm]
No-Name-Needed-II -- Zoan Could it have something to do with the turn rate? I found recently the hard way that when I have too many unit orders triggered at once with hyper triggers on "I think it was Dynamic" It caused a crash similar to an EUD crash on non-eud maps.. -Also when does the map crash?? does it crash after briefing at start of game??? or does it crash when you use a spell???
[07:35 am]
MINT_H -- Map Upload
[02:42 am]
Zoan -- TheHappy115
TheHappy115 shouted: I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
Oh, I mentioned in a thread but not the shoutbox, but it does work if you run SC in 32bit as suggested by Butch.
[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
Please log in to shout.


Members Online: Roy, Ultraviolet, Oh_Man, No-Name-Needed-II