|
<3
|
Most modders are solitary workers by nature. Especially since coordinating group mods is very difficult.
This post was edited 1 time, last edit by Voyager7456: Sep 12 2007, 10:28 am. Reason given: Let's use a period instead of a comma, k thx.
![]() ![]() ![]() ![]() ![]() ![]() We say the atoms are bound by weak attractors.
Why not admit the truth: the universe is held together by love. |
|
i would but i don't do any of those things.....only dat editing soooo unless someone took da time to teach.....
![]() ![]() ![]() ![]() ![]() ![]() Employee 1: "Do you know anything about this fax-machine?"
Employee 2: "A little. What’s wrong?" Employee 1: "Well, I sent a fax, and the recipient called back to say all she received was a cover-sheet and a blank page. I tried it again, and the same thing happened." Employee 2: "How did you load the sheet?" Employee 1: "It’s a pretty sensitive memo, and I didn’t want anyone else to read it by accident, so I folded it so only the recipient would open it and read it." O.o |
|
Master of Temptation, Ruler of Aeronotics, and Secret Lover
|
Its really entirely up to you. Although buildings will have their own distinct look, they will have hints of Roman, Greek, Byzantine, Briton, and French Archeticture. I would prefer totally new civilizations so the players will become more immersed into the mod. ![]() ![]() ![]() ![]() ![]() ![]() |
|
yes i know... the players will first PLAY the ancient wars, then as time progresses, the past will be forgetten by the population (as by the player-im thinking of a LONG campaign), and the industrial age will mention "the Ancient Wars," and the player will be like 'omfg i remember when that happened!'
![]() ![]() ![]() ![]() ![]() ![]() |