Basically, there's two teams (three max of each team). Each player has a zergling. When the game starts, you burrow to throw a cannonball at your opponents. The burrow detection trigger automatically unburrows you, but when you throw, you are vulnerable for roughly a second. You can't have two cannonballs going at the same time; you have to wait for your first one to either go out of bounds or hit someone.
There are some things just of StarCraft's nature that gives this game minor problems. For example, if someone is at the very top edge of the area, the burrow detection doesn't work. The remedy I found for this was to add a small location at the top and right side edges to prevent players from getting too close. It's not perfect, but it stops the noobs from saying "wtf, y am i remain burrowz?"
One somewhat unethical thing I added was that after a certain period of time, player 8 will have junk yard dog cannonballs running around the map. This is because the 1v1 fighting takes a VERY long time without any interference.
The game is very straightforward, easy to learn and play, and rather addicting. I would recommend it to anyone who plays dodgeball, bounds, or dodging games.
Feel free to comment on what you like or hate about this map. I'm not going to tamper with it unless I really have to. I don't want to add things such as power-ups.
Learn how EUDs work: A Mapmaker's Guide for Creating EUDs
Don't like learning?: EUDGen 2
Other stuff: Farlap Bound Maker
Dash: 1 2 3 4 5 6 7 8 9 X
Jog: Original Warp
Other: Super Mario SC Fireball Guard Your Civilian Strength Contest
Don't like learning?: EUDGen 2
Other stuff: Farlap Bound Maker
Dash: 1 2 3 4 5 6 7 8 9 X
Jog: Original Warp
Other: Super Mario SC Fireball Guard Your Civilian Strength Contest