[quote=name:Rantent]Make a deathmatch map where every player death creates a ghost that roams the map killing the player with the highest score.
nvm, thats lame.[/quote]
Yeah, kinda. Your thinking though. But what about using the environment in game a weapon? See: http://www.staredit.net/topic/1191/
Yeah, kinda. Your thinking though. But what about using the environment in game a weapon? See: Environmental Interaction
maybe make some objectives. So it is a sort of assault/objective map.
e.g. escort sth that will blow up sth that allows you to pass a shorter way and capture a new spawnpoint (would be hard in a mansion... maybe you need to put the map in another environment or you change the player to plastic soldiers or sth like that...)
you could add a few classes then... (omg I always wanted to create such a game with objectives and classes)
(Idea by Wolfenstein: Enemy Territory. Y, I play that game, it's 4 free)
maybe make some objectives. So it is a sort of assault/objective map. e.g. escort sth that will blow up sth that allows you to pass a shorter way and capture a new spawnpoint (would be hard in a mansion... maybe you need to put the map in another environment or you change the player to plastic soldiers or sth like that...) you could add a few classes then... (omg I always wanted to create such a game with objectives and classes) (Idea by Wolfenstein: Enemy Territory. Y, I play that game, it's 4 free)