Staredit Network > Forums > SC1 Map Production > Topic: Urban Dead
Urban Dead
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Jun 29 2008, 10:08 pm
By: Gangster4Life  

Jun 29 2008, 10:08 pm Gangster4Life Post #1





The Point: Defend the Los Angeles Police Department and await evacuation by the government. The City is in lockdown and the LAPD have scheduled checkpoints around the city. Barricades have been set with offers ready to evacuate and hold of these "zombies" and other mutants. This will have similar gameplay elements as in Raccoon City but with more features and all new units.



Some of the Features is a: Spells System such as placing mines with enough resources then upgrading to more powerful/useful spells. Your hero would be a commanding LAPD Officer. You can recruit men at certain parts of the game. You may also upgrade damage and spell intensity.

Barricades are made out of siege tanks and will be VITAL for police officers to survive.

Many Features to come.


Id really want to know who is interested to assist me in this project.


SCREENSHOTS:


Soon to come.
Progress: 5%





None.

Jun 30 2008, 9:25 am Paravin. Post #2



Will the map have any actual similarity to Los Angeles? Or will it be a block with just as much similarity as a monkey and a spider?



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Jun 30 2008, 6:55 pm Impeached Post #3



Your pictures really suck, sorry to be so negative but they do.

I'd rather have some screenshots. ^^



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Jun 30 2008, 9:49 pm Gangster4Life Post #4



the terrain is being built and i will make it look as similarly as possible in the DOWNTOWN AREA. i live in los angeles and ive been in the inside. and i now the structure.



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Jul 3 2008, 6:34 pm Zell. Post #5



nice so how is this ganna be different than raccoon city??



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Jul 3 2008, 7:44 pm Moose Post #6



I see that you have images, but please post actual screenshots. Your images do not count.




Jul 3 2008, 11:05 pm Esponeo Post #7



Quote
Id really want to know who is interested to assist me in this project.
You mean you'd like to find someone to do all the work for you?

To clarify what Moose said, I am giving you one week to give us some proof that this map actually exists. If you cannot, than after July 10th this will be closed.



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[01:13 pm]
No-Name-Needed-II -- Zoan you mentioned making kotk maps.. I've got a 110% fully polished up terrain I've been sitting on since 2019.. I'm more a painter than a poet, I've got no storyline to do it justice so if you or anyone else want to check it out MSG me.. If no takers than I'll probably just upload it to terrain genre in a few days.. SCBW is running outa lifespan so i'm at that point where little gems I've got will never see the light of day otherwise ;(
[12:24 pm]
Ultraviolet -- Zoan
Zoan shouted: TheHappy115 Oh, I mentioned in a thread but not the shoutbox, but it does work if you run SC in 32bit as suggested by Butch.
I found 64-bit SC broke all sorts of stuff, I never liked it
[12:21 pm]
No-Name-Needed-II -- Zoan Could it have something to do with the turn rate? I found recently the hard way that when I have too many unit orders triggered at once with hyper triggers on "I think it was Dynamic" It caused a crash similar to an EUD crash on non-eud maps.. -Also when does the map crash?? does it crash after briefing at start of game??? or does it crash when you use a spell???
[07:35 am]
MINT_H -- Map Upload
[02:42 am]
Zoan -- TheHappy115
TheHappy115 shouted: I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
Oh, I mentioned in a thread but not the shoutbox, but it does work if you run SC in 32bit as suggested by Butch.
[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
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