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lol dtbk
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Terran Renders
Zerg Renders 8 New Screenshots! Pictures from the Invitational Floor WWI Video Part 1 WWI Video Part 2 WWI Video Part 3 WWI Video Part 4 (Q & A) Competition in WWI? WWI Gas Mechanic This post was edited 1 times, last edit by KrayZee: Jun 29 2008, 4:53 pm.
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I am the adversary.
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You're missing a bunch of stuff:
Starcrat II Art Panel 3 Starcraft 2 games with commentary (PvT, PvP, ZvT in that order) Protoss tech tree Terran tech tree Zerg tech tree And finally the list of changes: ![]() ![]() ![]() ![]() ![]() ![]() |
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Sup?
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http://www.starcraft-source.com/media/screenshots/view-screenshot.php?id=115&filter=new
Walk on water? and how do shadows work?is it tileset dependant? ![]() ![]() ![]() ![]() ![]() ![]() AKA DirtyMan, AKA TheBlueRanger, AKA JohnWayne, AKA Sandle, AKA TossMahSalad, AKA SeniorClean, AKA GOOFYGOOBER, AKA Perucho, AKA MadeInPeru, AKA FootNinja, AKA 16oz, AKA DontTaseMeBro, AKA TheBeardedMan.
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lol dtbk
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Any ground unit can walk on shallow water. And as for the shadows, I don't think it is tile set dependent. Especially since the shadows are facing at different directions at each screenshot, I can assume that you are allowed to set the lighting system in specific directions in the map editor as similar as would be seen in recent first person shooter games such as Crysis with a day to night cycle.
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