Relatively ancient and inactive
I'm not sure if I like the Zerg's new reliance with creep or not, but overall, awesome.
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Those are some epic screen shots.
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The Jackal looks kick-ass!
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I'm not sure if I like the Zerg's new reliance with creep or not, but overall, awesome.
I actually always thought the creep should have a more active role. Like homefield advantage.
You're missing a bunch of stuff:
Starcrat II Art Panel3 Starcraft 2 games with commentary (PvT, PvP, ZvT in that order)Protoss tech treeTerran tech treeZerg tech treeAnd finally the list of changes:
General
- Vespene Gas Assimilators/Refineries/Extractors now have the ability to double the amount of workers that can enter the building at a time for 30 seconds. This ability has no cost, but a cooldown (~2 min). This is a way to "macro" additional gas creation to boost production.
- Gas cost has increased on a lot of buildings.
Terran
- The Terrans are getting closer to being "done".
- New building animations
- New icons
Zerg
- The Hive Queen no longer creates Zerg defence.
- Drones now mutate into Zerg defence structures.
- The Hive Queen is now much stronger on creep, more powerful, and has a lot more combat value while defending the Hive Cluster.
- New ability for the Hive Queen: Mutate Larva - Turns a Larva into a Mutant Larva, has a Mineral and Vespene Gas cost.
- New Zerg unit: Mutant Larva
- Shares all abilities (& limits) and appearance of a Larva, including mutation into other Zerg units.
- Is bigger than a Larva.
- Requires 1 unit of control.
- Can be controlled to move like a normal unit.
- Can not use any other action than move and mutate.
- Can sustain life even when not over creep.
- If all requirements are met, can mutate into another unit almost instantly (~2 sec), anywhere on the map.
- Cost for mutations still needs to be paid, and additional control requirements are added.
- Used for creating large Zerg forces at once, but at an increased cost (making the Mutant Larva).
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Now I just had second thoughts about the Medivac now.
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Not sure if I like the vespene boost... Eventually everyone will learn to use it and in order to compete you'll have to reboost all your extractors every 2 minutes. Useless.
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I like the Mutant Larva, Imagine having like 50 of those crawling to an enemy base, Or have a group sitting in your base, and when you get attacked, Spawn like a shit load in 1-3 seconds
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I just realized how much Zerg buildings resemble mutant cow shit.
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Not crazy over the zerg, they dont seem gross enough. I remeber how disgusting those "Oval Flesh Sacks" that went over the buildings use to be when I first played. ew.
Love the terran though!
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i think the only building that still looks the same is the spire and the evolution chamber everything else doesnt even look liek a building. more liek a unit :\ . have u see nthe greater spire ?ffs i coudlnt tell if it was a spore colony or a queens next D:
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The greater spire looks vastly different.
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Let me show you how to hump without making love.
/me leg humps the spine crawlers
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Any ground unit can walk on shallow water. And as for the shadows, I don't think it is tile set dependent. Especially since the shadows are facing at different directions at each screenshot, I can assume that you are allowed to set the lighting system in specific directions in the map editor as similar as would be seen in recent first person shooter games such as Crysis with a day to night cycle.
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