Staredit Network > Forums > Null > Topic: THE REAL RACCOON CITY!
Jun 28 2008, 2:31 am
By: Gangster4Life  

Jun 28 2008, 2:31 am Gangster4Life Post #1

please actually use it.... lol. so many inaccurate maps ive seen. :(


Jun 28 2008, 2:44 am Echo Post #2

I bet this is going to be locked. No real purpose :(


Jun 28 2008, 3:22 am RIVE Post #3

Just Here For The Pie

I played a bunch of Resident Evil's that take place in Raccoon City, but I never paid attention too much.
If one were to make a map based off this picture, during the game play, where would the zombies come from?
(I'm not going to make a map of this, I'm just curious.)


Jun 28 2008, 6:35 am Gangster4Life Post #4

north east is arklay mountains.....

so.... first victims would be at top right of the city.... and william birkin was attacking hunks unit in the sewers under Jacks bar..... rats spread it there... so there is 2 spawns i think....


Jun 28 2008, 8:58 am Reflow Post #5

Yeah two spawns.. make a trigger for when ever a zombie passes to sewers, move the location there to spawn ? :ermm:


Jun 29 2008, 12:48 am Riney Post #6

Thigh high affectionado

Wheres the rest of the map?

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-- Updated as of December 2021 --

Jun 29 2008, 8:04 am Gangster4Life Post #7

i believe outside isnt raccoon city anymore


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[08:18 am]
GGmano -- I would have released my New map yesterday if scmdraft didnt fail on saving the merged file
[08:17 am]
GGmano -- Not cool when I made such Nice system and I could make it even better if more trigger allowed
[08:16 am]
GGmano -- Damn now I have reduce trigger amount impossible to save fil
[2022-6-27. : 11:03 pm]
jjf28 -- GGmano
GGmano shouted: its not possible to move around a p12 owned preplaced a
when I tried - ya not possible
[2022-6-27. : 11:02 pm]
Zoan -- idk, maybe if you change a setting with euds you can do it. Something like the Unit List and Palletes thing or whatever it's called
[2022-6-27. : 9:42 pm]
GGmano -- i thought that would be easy but dont work on my test
[2022-6-27. : 9:42 pm]
GGmano -- its not possible to move around a preplaced p12 owned dark swarm?
[2022-6-27. : 9:41 pm]
GGmano -- dark swarm
[2022-6-27. : 9:41 pm]
GGmano -- its not possible to move around a p12 owned preplaced a
[2022-6-27. : 1:08 pm]
jjf28 -- having played the architect just fine - no not necessarily
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