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cant get the enemy comp to attack enemies., wtf

Creator: Gangster4Life
Time: Jun 25 2008, 4:59 pm

Post #1     Gangster4Life Jun 25 2008, 4:59 pm

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i cant get player 8 to attack or be aggressive to player 7 another computer and us 6 players which were holding a fort kinda like helms deep. the player 8 is order to patrol a location in the fortress but ... yes they "try to patrol" but they dont attack us the defenders.

YES ALL the alliances have been set.
P7 w/ Force 1 ALLY(vice versa)
P8 - FORCE 1 & P7 Enemy.

its pissin me off.

im using hyper triggers wait(0);

3 sets of em. 60 on each set of waits. i dont know what am i doing wrong. the dumb as comp isnt attacking us. :flamer:


thanks. :-(
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Post #2     NudeRaider Jun 25 2008, 5:09 pm

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Have you preserved the patrol order at anywhere? Execute it only at the spawn location.
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Post #3     Gangster4Life Jun 25 2008, 5:40 pm

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i no that. but they arent agressive towards us the human players and the enemy computer. They arent attacking anyone even if u aproach them.
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Post #4     Clokr_ Jun 25 2008, 6:30 pm

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Omg got a title!
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Try posting the whole triggers by copying them from scmdraft.
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Post #5     Gangster4Life Jun 25 2008, 6:37 pm

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ok i got to run ai script zerg insane.

they atttack;

but they wont continuously attack anymore. they just stand in there spawn after the first spawned die...
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Post #6     Pyro682 Jun 25 2008, 7:39 pm

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Just have multiple spawn areas, and have each spawn attack a certain point on the fortress.
for example, in helms deep, youd have 3 Different spawn locations.
Spawn A
Spawn B
Spawn C
And with those 3 spawn locations comes 3 Attack locations.
Attack A
Attack B
Attack C.

[TRIGGER]
[DESCRIPTION]Spawn A to Attack A[/DESCRIPTION]
[PLAYERS]
[*]Player 8
[/PLAYERS]
[CONDITIONS]
[*]Always
[/CONDITIONS]
[ACTIONS]
[*]Create 20 Zerg Zerglings at location Spawn A
[*]Order All Any unit to attack to location Attack A
[*]Preserve Trigger
[/ACTIONS]
[/TRIGGER]

[TRIGGER]
[DESCRIPTION]Spawn B to attack B[/DESCRIPTION]
[PLAYERS]
[*]Player 8
[/PLAYERS]
[CONDITIONS]
[*]Always
[/CONDITIONS]
[ACTIONS]
[*]Create 20 Zerg Zerglings at location Spawn B
[*]Order All Any unit to attack to location Attack B
[*]Preserve Trigger
[/ACTIONS]
[/TRIGGER]

[TRIGGER]
[DESCRIPTION]Spawn C to Attack C[/DESCRIPTION]
[PLAYERS]
[*]Player 8
[/PLAYERS]
[CONDITIONS]
[*]Always
[/CONDITIONS]
[ACTIONS]
[*]Create 20 Zerg Zerglings at location Spawn C
[*]Order All Any unit to attack to location Attack C
[*]Preserve Trigger
[/ACTIONS]
[/TRIGGER]

Now, you can have wait triggers or something to lower the attack times, or change the units. But this is a simple example of it. Or you could have a massive assault when the elapsed time in the game is X seconds....




If the Zerg player has a a base and Must Use It , Then just have several AI scripts, such as Value This Area Higher. You could also have several Mineral and Gas Spots in the base for the zerg player to have a goal to reach.
You could also use a combination of the 2 to help the zerg player out. Just create several units burrowed and send them in periodically or something. If the Zerg player is hoarding too much and its too difficult for the players, then just have

Trigger-
Conditions
Player 8 Brings At least 50 Zerg Zerglings at Location (Player 8's Base)
Actions
Order all Zerg Zerglings to Attack to (Fortress)
Preserve Trigger
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Post #7     NudeRaider Jun 25 2008, 9:18 pm

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Write your own destiny, or else someone will write it for you!
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I really don't know what could go wrong if you are sure to have set up the alliances correctly (not only make players enemy to P8 but also vice-versa).

You don't need an ai script. Just make a simple spawn-patrol trigger like this:
P8
always
Create 1 <unit type> at 'spawn attackers' for P8
Order all [men] of P8 at 'spawn attackers' patrol to 'enemy base'
preserve

As simple as that.
Just make sure you don't spam any alliances/orders or other actions you might have included and that P8 is not defeated (check minimap color).
Also check all your other triggers that they don't reset the alliances or order P8's units.
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Post #8     Gigins Jun 25 2008, 9:50 pm

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Sorry but that is silly. Use insane AI script & "AI harass".
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Post #9     Gigins Jun 25 2008, 10:08 pm

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Here is an example map.
Attachments:
scx file
testmap.scx (51.04 kb)
2 hits.
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Post #10     Kaias Jun 26 2008, 5:09 am

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Thats not going to happen
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If they are told to constantly patrol to the location from wherever they are, they can be retarded like that, not attacking.

Triggers would help us identify your problem.

Could be something dumb, like forgetting to put player 8 in force 2
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