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Omg got a title!
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Try posting the whole triggers by copying them from scmdraft.
![]() ![]() ![]() ![]() ![]() ![]() _______________
G T C A A G T C \__________________________ C A G U···/ŻŻŻŻ\ A G T C G A G A T C A G T ··········\____/ T C A G C T C T A G T C A C A G T T C A G /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Was anyone missing my DNA signature? |
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Just have multiple spawn areas, and have each spawn attack a certain point on the fortress.
for example, in helms deep, youd have 3 Different spawn locations. Spawn A Spawn B Spawn C And with those 3 spawn locations comes 3 Attack locations. Attack A Attack B Attack C. [TRIGGER] [DESCRIPTION]Spawn A to Attack A[/DESCRIPTION] [PLAYERS] [*]Player 8 [/PLAYERS] [CONDITIONS] [*]Always [/CONDITIONS] [ACTIONS] [*]Create 20 Zerg Zerglings at location Spawn A [*]Order All Any unit to attack to location Attack A [*]Preserve Trigger [/ACTIONS] [/TRIGGER] [TRIGGER] [DESCRIPTION]Spawn B to attack B[/DESCRIPTION] [PLAYERS] [*]Player 8 [/PLAYERS] [CONDITIONS] [*]Always [/CONDITIONS] [ACTIONS] [*]Create 20 Zerg Zerglings at location Spawn B [*]Order All Any unit to attack to location Attack B [*]Preserve Trigger [/ACTIONS] [/TRIGGER] [TRIGGER] [DESCRIPTION]Spawn C to Attack C[/DESCRIPTION] [PLAYERS] [*]Player 8 [/PLAYERS] [CONDITIONS] [*]Always [/CONDITIONS] [ACTIONS] [*]Create 20 Zerg Zerglings at location Spawn C [*]Order All Any unit to attack to location Attack C [*]Preserve Trigger [/ACTIONS] [/TRIGGER] Now, you can have wait triggers or something to lower the attack times, or change the units. But this is a simple example of it. Or you could have a massive assault when the elapsed time in the game is X seconds.... If the Zerg player has a a base and Must Use It , Then just have several AI scripts, such as Value This Area Higher. You could also have several Mineral and Gas Spots in the base for the zerg player to have a goal to reach. You could also use a combination of the 2 to help the zerg player out. Just create several units burrowed and send them in periodically or something. If the Zerg player is hoarding too much and its too difficult for the players, then just have Trigger- Conditions Player 8 Brings At least 50 Zerg Zerglings at Location (Player 8's Base) Actions Order all Zerg Zerglings to Attack to (Fortress) Preserve Trigger |
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Write your own destiny, or else someone will write it for you!
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I really don't know what could go wrong if you are sure to have set up the alliances correctly (not only make players enemy to P8 but also vice-versa).
You don't need an ai script. Just make a simple spawn-patrol trigger like this: P8 always Create 1 <unit type> at 'spawn attackers' for P8 Order all [men] of P8 at 'spawn attackers' patrol to 'enemy base' preserve As simple as that. Just make sure you don't spam any alliances/orders or other actions you might have included and that P8 is not defeated (check minimap color). Also check all your other triggers that they don't reset the alliances or order P8's units. ![]() ![]() ![]() ![]() ![]() ![]() ![]() sonsofwar.pyrom.net/current/index2.html_0% 100% |