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Any fool can make a rule, and any fool will mind it.
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Hes going to remove shadows and ill be helping by making GRPs for buildings and mapping some 256 maps for it.
![]() ![]() ![]() ![]() ![]() ![]() ---------------------------------------------------
Those services which the community will most readily pay for it is most disagreeable to render. You are paid for being something less than a man. --------------------------------------------------- |
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Trippy
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Yeah, but, there isnt. So we will have to do without.
Here it is ingame: ![]() Its on the map (2)Shield that I made in an hour or so, meant to be a testmap. If you want to see the map for yourself: http://files.filefront.com/2Shieldzip/;10772605;/fileinfo.html Download that, plug the MPQ into ScmDraft 2, and have a look at the map. For the lazy, or those who cant get it to work: ![]() As a FYI, to those who notice the odd resources : The mineral : Gas ratio is being changed. Now instead of minerals being 2:1, minerals will be 1:2, meaning gas is the most commonly used resource. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Remember the game! P.s.: Feldspar.
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![]() Eh. It does show a little in FoW. Lemme go play a map with lots of null so I can show the precise borders. You can do some fun things with this. I made it so white becomes black and black becomes white.![]() That is how much would be shown in Fog of War. If that bothers you, you can always use an unused repaletting table or even use an unused/underused set in trans50 or another table. Hmm. I think you can even expand the tables, but I 'd have to try it. You could try editing it... There is 127 FoW tiles, but I have no idea how they work. This post was edited 2 times, last edit by FaRTy1billion: Jun 24 2008, 3:38 am.
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