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Thats not going to happen
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Center a location on your active unit. If you have hyper triggers you could do a
current player brings at least 1 men to 'mainunitlocation' center 'mainunitlocation' on men at 'mainunitlocation'" And it would stay on whatever unit you have out without having to differentiate between possible units. The set back is if you ever use more than one unit the location could switch who its following to the wrong person A more plausible suggestion would be to use a death counter and assign each unit a number I.E. Main hero as 1, tools as 2, tank as 3 etc Set the Death count to which ever unit you want it to center on and center accordingly I.E Set death count to 2 If death count is 2 Then center on tools. Then when you want to switch, create a system that allows you to dipict which unit in your store you want to switch with I.E If Conditions go off that make you switch to tank Then set death count to 3 Move tools at 'mainunitlocation' to 'storelocation' Move tank at 'storelocation' to 'mainunitlocation' Etc Understand? Also no you can't set all the units to the same health, as you can't detect how much life a unit has. Unless you use a vhp system (unlikely) ![]() ![]() ![]() ![]() ![]() ![]() |
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Ha, no kidding. Thanks man. I was thinking making that location then doing one location that encompasses entire map 'anywhere' and when 'unit' moves to 'anywhere' center specific locale on him. then when the things get moved itll switch teh places, but ill keep anywhere seperate from the sidebar with those offmap locations. i tihnk itll work but i guess time will tell.
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Thats not going to happen
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Well, having an anywhere playing field location would get super obnoxious in production of the map, as you would need to create locations away from it, then move them in, I think.
If you just kept track off which unit was active, centering locations would be easy/reliable. If you aren't confident about death counters, then you could try switches to replace. ![]() ![]() ![]() ![]() ![]() ![]() |
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Ha, the problem is I'm not confident about anything I'm doing. I have all these ideas that i want done, like an observer taht stays next to the current unit bein used so that it cant be abused but invis enemies are legit without shared vis with other stuff and without seperate detectors and stuff, but I have no idea relaly how to implement any of my ideas. I don't wanna get a triggerer to help me cuz I really wanna do the dirty work myself, but I am forced to play with everything i do. Makes the whole process wear thin on my nerves.
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