Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Loading Triggers in SCMDraft
Loading Triggers in SCMDraft
Jun 20 2008, 12:57 am
By: Cheathunta  

Jun 20 2008, 12:57 am Cheathunta Post #1



In Staredit you can load and save triggers, but you cant in SCMDraft 2. Is there a possibe way to load triggers in SCMDraft 2?



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Jun 20 2008, 1:04 am Falkoner Post #2



Open up on map, open up the triggers in Trigedit, copy all the text, paste them into your new map :)



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Jun 20 2008, 1:05 am Cheathunta Post #3



Past em into Trigedit?



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Jun 20 2008, 1:06 am Falkoner Post #4



Yes, the text based one.



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Jun 20 2008, 1:21 am Conspiracy Post #5



Never works for me. How do you use it?



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Jun 20 2008, 1:23 am Morphling Post #6



Use the debug button instead of save.



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Jun 20 2008, 1:28 am Falkoner Post #7



The little checkmark :P



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Jun 20 2008, 1:38 am Cheathunta Post #8



what do you mean??



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Jun 20 2008, 1:41 am Falkoner Post #9



There's a little checkmark image at the top left of the window, click it once you have pasted the triggers in and it will pop up a little window, once it does so you can close it(unless there was an error)



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Jun 20 2008, 3:37 am Cheathunta Post #10



How do you use the debug menu instead of save?



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Jun 20 2008, 4:10 am Impeached Post #11



1. Open MapA
2. Go to Trigger Editor
3. Click on something and press Ctrl+A
4. Right click, press copy
5. Open MapB
6. Go to Trigger Editor
7. Right click, press paste
8. Click the little blue checkmark
9. Press OK when it says Done!
10. X out of trigger editor
11. Use pasted triggers as seen fit.



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Jun 22 2008, 10:12 pm okeee Post #12



about scmdraft, something annoying: when clicking 1x near the border of the map it automatically jumps to that direction. I want the display to stay as it is, even when clicking near any borders. any settings i can adjust? So that the display only jumps when using the "arrow buttons" , for example.



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[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[2022-5-23. : 5:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[2022-5-23. : 5:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[2022-5-23. : 3:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
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