Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Cloaking beacons
Cloaking beacons
Jun 19 2008, 8:21 pm
By: Snipe)r(  

Jun 19 2008, 8:21 pm Snipe)r( Post #1

What's the trigger for making beacons invisible, but u can still see the flashing part of it? I tried disabling doodad state but all that did was make it so that u couldn't click on it. Help Please! :???: :???: :???:


Jun 19 2008, 8:24 pm Falkoner Post #2

Disable it, then give the player vision of it, this could be by using a detector, or by receiving vision from the owner of the beacon.


Jun 19 2008, 8:26 pm Snipe)r( Post #3

They do have vision of the beacons...


Jun 19 2008, 8:27 pm Falkoner Post #4

Detection* Sorry.


Jun 19 2008, 8:30 pm Snipe)r( Post #5

I dont understand... If you get on starcraft i can show you


Jun 19 2008, 9:04 pm Kaias Post #6

You disable it and then let the human detect it.

You cannot have the human own the beacon or they'll see the how thing, but rather they just have to have detected it or owned it (which would make it detected) for a little while.


Jun 19 2008, 9:04 pm Kaias Post #7

And then remove the detection, of course.


Jun 19 2008, 9:20 pm Falkoner Post #8

Edit your post to add little snippets like that :P

The most used method is to give vision of the owner of the beacons to the players for a second or so, of course, that isn't possible in some cases.


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NudeRaider -- Ultraviolet
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NudeRaider -- Ultraviolet
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